Commit 0479fb13 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Explicitly pass the context to drawStridedSlow().

parent 3bf0ad45
......@@ -70,10 +70,10 @@ static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
*/
/* GL locking is done by the caller */
static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_stream_info *si, UINT NumVertexes,
GLenum glPrimType, const void *idxData, UINT idxSize, UINT minIndex, UINT startIdx)
static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context *context,
const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType,
const void *idxData, UINT idxSize, UINT minIndex, UINT startIdx)
{
struct wined3d_context *context = context_get_current();
unsigned int textureNo = 0;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
......@@ -656,7 +656,8 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertice
}
drawStridedSlowVs(iface, stream_info, index_count, glPrimType, idxData, idxSize, minIndex, StartIdx);
} else {
drawStridedSlow(iface, stream_info, index_count, glPrimType, idxData, idxSize, minIndex, StartIdx);
drawStridedSlow(iface, context, stream_info, index_count,
glPrimType, idxData, idxSize, minIndex, StartIdx);
}
} else if(This->instancedDraw) {
/* Instancing emulation with mixing immediate mode and arrays */
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment