Commit 04dcffe3 authored by Markus Amsler's avatar Markus Amsler Committed by Alexandre Julliard

d3d9: Handle surface refcount forwarding in d3d9.

parent 0bceec1b
......@@ -60,7 +60,7 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
if (ref == 0) {
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......
......@@ -301,6 +301,9 @@ typedef struct IDirect3DSurface9Impl
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
} IDirect3DSurface9Impl;
/* ---------------------- */
......@@ -543,4 +546,6 @@ extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSup
extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
#endif /* __WINE_D3D9_PRIVATE_H */
......@@ -1011,8 +1011,20 @@ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT
*ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
d3dSurface->forwardReference = pSuperior;
} else {
FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
}
return res;
}
ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
IDirect3DSurface9Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
surfaceParent->forwardReference = NULL;
return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
}
......@@ -43,15 +43,13 @@ static HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 if
static ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
IUnknown *containerParent = NULL;
TRACE("(%p)\n", This);
IWineD3DSurface_GetContainerParent(This->wineD3DSurface, &containerParent);
if (containerParent) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, containerParent);
return IUnknown_AddRef(containerParent);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
......@@ -64,15 +62,13 @@ static ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
IUnknown *containerParent = NULL;
TRACE("(%p)\n", This);
IWineD3DSurface_GetContainerParent(This->wineD3DSurface, &containerParent);
if (containerParent) {
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, containerParent);
return IUnknown_Release(containerParent);
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
......
......@@ -540,7 +540,7 @@ static void test_refcount(void)
/* check implicit back buffer */
hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
todo_wine CHECK_REFCOUNT( pSwapChain, 1);
CHECK_REFCOUNT( pSwapChain, 1);
if(pBackBuffer)
{
CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
......
......@@ -59,7 +59,7 @@ static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DTexture_Release(This->wineD3DTexture);
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......
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