Commit 0522fcd4 authored by Piotr Caban's avatar Piotr Caban Committed by Alexandre Julliard

d3dx10: Add ID3DX10ThreadPump:ProcessDeviceWorkItems implementation.

parent 731bffa0
......@@ -790,8 +790,34 @@ static HRESULT WINAPI thread_pump_WaitForAllItems(ID3DX10ThreadPump *iface)
static HRESULT WINAPI thread_pump_ProcessDeviceWorkItems(ID3DX10ThreadPump *iface, UINT count)
{
FIXME("iface %p, count %u stub!\n", iface, count);
return E_NOTIMPL;
struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface);
struct work_item *work_item;
HRESULT hr;
UINT i;
TRACE("iface %p, count %u.\n", iface, count);
for (i = 0; i < count; ++i)
{
AcquireSRWLockExclusive(&thread_pump->device_lock);
if (!thread_pump->device_count)
{
ReleaseSRWLockExclusive(&thread_pump->device_lock);
break;
}
--thread_pump->device_count;
work_item = LIST_ENTRY(list_head(&thread_pump->device_queue), struct work_item, entry);
list_remove(&work_item->entry);
ReleaseSRWLockExclusive(&thread_pump->device_lock);
hr = ID3DX10DataProcessor_CreateDeviceObject(work_item->processor, work_item->object);
if (work_item->result)
*work_item->result = hr;
work_item_free(work_item, FALSE);
}
return S_OK;
}
static HRESULT WINAPI thread_pump_PurgeAllItems(ID3DX10ThreadPump *iface)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment