Commit 05525db8 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d9: Use SetRect() instead of open coding it.

parent d5b0e98e
......@@ -1284,16 +1284,10 @@ static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
dst_rect.left = 0;
dst_rect.top = 0;
dst_rect.right = wined3d_desc.width;
dst_rect.bottom = wined3d_desc.height;
SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
src_rect.left = 0;
src_rect.top = 0;
src_rect.right = wined3d_desc.width;
src_rect.bottom = wined3d_desc.height;
SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
/* TODO: Check surface sizes, pools, etc. */
if (wined3d_desc.multisample_type)
......@@ -1341,20 +1335,14 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
if (!dst_rect)
{
d.left = 0;
d.top = 0;
d.right = dst_desc.width;
d.bottom = dst_desc.height;
SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
dst_rect = &d;
}
wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
if (!src_rect)
{
s.left = 0;
s.top = 0;
s.right = src_desc.width;
s.bottom = src_desc.height;
SetRect(&s, 0, 0, src_desc.width, src_desc.height);
src_rect = &s;
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment