Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
071d4afb
Commit
071d4afb
authored
Feb 28, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 03, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Subclass queries.
parent
6dee6819
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
90 additions
and
47 deletions
+90
-47
device.c
dlls/wined3d/device.c
+7
-0
query.c
dlls/wined3d/query.c
+82
-47
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/device.c
View file @
071d4afb
...
...
@@ -1143,11 +1143,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DQueryImpl
*
object
;
/*NOTE: impl ref allowed since this is a create function */
HRESULT
hr
=
WINED3DERR_NOTAVAILABLE
;
const
IWineD3DQueryVtbl
*
vtable
;
/* Just a check to see if we support this type of query */
switch
(
Type
)
{
case
WINED3DQUERYTYPE_OCCLUSION
:
TRACE
(
"(%p) occlusion query
\n
"
,
This
);
/* Use the base Query vtable until we have a occlusion query one */
vtable
=
&
IWineD3DQuery_Vtbl
;
if
(
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
hr
=
WINED3D_OK
;
else
...
...
@@ -1161,6 +1164,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
*/
FIXME
(
"(%p) Event query: Unimplemented, but pretending to be supported
\n
"
,
This
);
}
vtable
=
&
IWineD3DEventQuery_Vtbl
;
hr
=
WINED3D_OK
;
break
;
...
...
@@ -1177,6 +1181,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
case
WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
case
WINED3DQUERYTYPE_CACHEUTILIZATION
:
default:
/* Use the base Query vtable until we have a special one for each query */
vtable
=
&
IWineD3DQuery_Vtbl
;
FIXME
(
"(%p) Unhandled query type %d
\n
"
,
This
,
Type
);
}
if
(
NULL
==
ppQuery
||
hr
!=
WINED3D_OK
)
{
...
...
@@ -1184,6 +1190,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
}
D3DCREATEOBJECTINSTANCE
(
object
,
Query
)
object
->
lpVtbl
=
vtable
;
object
->
type
=
Type
;
object
->
state
=
QUERY_CREATED
;
/* allocated the 'extended' data based on the type of query requested */
...
...
dlls/wined3d/query.c
View file @
071d4afb
...
...
@@ -158,28 +158,6 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
}
break
;
case
WINED3DQUERYTYPE_EVENT
:
{
BOOL
*
data
=
pData
;
WineD3DContext
*
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
if
(
pData
==
NULL
||
dwSize
==
0
)
{
break
;
}
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* See comment in IWineD3DQuery::Issue, event query codeblock */
WARN
(
"Query context not active, reporting GPU idle
\n
"
);
*
data
=
TRUE
;
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceAPPLE
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glTestFenceAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glTestFenceNV"
);
}
else
{
WARN
(
"(%p): reporting GPU idle
\n
"
,
This
);
*
data
=
TRUE
;
}
}
break
;
case
WINED3DQUERYTYPE_OCCLUSION
:
{
DWORD
*
data
=
pData
;
...
...
@@ -329,6 +307,32 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
return
res
;
/* S_OK if the query data is available*/
}
static
HRESULT
WINAPI
IWineD3DEventQueryImpl_GetData
(
IWineD3DQuery
*
iface
,
void
*
pData
,
DWORD
dwSize
,
DWORD
dwGetDataFlags
)
{
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
BOOL
*
data
=
pData
;
WineD3DContext
*
ctx
;
TRACE
(
"(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x
\n
"
,
This
,
pData
,
dwSize
,
dwGetDataFlags
);
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
if
(
pData
==
NULL
||
dwSize
==
0
)
{
return
S_OK
;
}
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* See comment in IWineD3DQuery::Issue, event query codeblock */
WARN
(
"Query context not active, reporting GPU idle
\n
"
);
*
data
=
TRUE
;
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceAPPLE
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glTestFenceAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glTestFenceNV"
);
}
else
{
WARN
(
"(%p): reporting GPU idle
\n
"
,
This
);
*
data
=
TRUE
;
}
return
S_OK
;
}
static
DWORD
WINAPI
IWineD3DQueryImpl_GetDataSize
(
IWineD3DQuery
*
iface
){
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
...
...
@@ -384,6 +388,11 @@ static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
return
dataSize
;
}
static
DWORD
WINAPI
IWineD3DEventQueryImpl_GetDataSize
(
IWineD3DQuery
*
iface
){
TRACE
(
"(%p) : type D3DQUERY_EVENT
\n
"
,
iface
);
return
sizeof
(
BOOL
);
}
static
WINED3DQUERYTYPE
WINAPI
IWineD3DQueryImpl_GetType
(
IWineD3DQuery
*
iface
){
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
...
...
@@ -391,6 +400,42 @@ static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
}
static
HRESULT
WINAPI
IWineD3DEventQueryImpl_Issue
(
IWineD3DQuery
*
iface
,
DWORD
dwIssueFlags
)
{
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
TRACE
(
"(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT
\n
"
,
This
,
dwIssueFlags
);
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
WineD3DContext
*
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* GL fences can be used only from the context that created them,
* so if a different context is active, don't bother setting the query. The penalty
* of a context switch is most likely higher than the gain of a correct query result
*
* If the query is used from a different thread, don't bother creating a multithread
* context - there's no point in doing that as the query would be unusable anyway
*/
WARN
(
"Query context not active
\n
"
);
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
GL_EXTCALL
(
glSetFenceAPPLE
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glSetFenceAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
GL_EXTCALL
(
glSetFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
,
GL_ALL_COMPLETED_NV
));
checkGLcall
(
"glSetFenceNV"
);
}
}
else
if
(
dwIssueFlags
&
WINED3DISSUE_BEGIN
)
{
/* Started implicitly at device creation */
ERR
(
"Event query issued with START flag - what to do?
\n
"
);
}
if
(
dwIssueFlags
&
WINED3DISSUE_BEGIN
)
{
This
->
state
=
QUERY_BUILDING
;
}
else
{
This
->
state
=
QUERY_SIGNALLED
;
}
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DQueryImpl_Issue
(
IWineD3DQuery
*
iface
,
DWORD
dwIssueFlags
){
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
...
...
@@ -430,31 +475,6 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
}
break
;
case
WINED3DQUERYTYPE_EVENT
:
{
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
WineD3DContext
*
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* GL fences can be used only from the context that created them,
* so if a different context is active, don't bother setting the query. The penalty
* of a context switch is most likely higher than the gain of a correct query result
*
* If the query is used from a different thread, don't bother creating a multithread
* context - there's no point in doing that as the query would be unusable anyway
*/
WARN
(
"Query context not active
\n
"
);
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
GL_EXTCALL
(
glSetFenceAPPLE
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glSetFenceAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
GL_EXTCALL
(
glSetFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
,
GL_ALL_COMPLETED_NV
));
checkGLcall
(
"glSetFenceNV"
);
}
}
else
if
(
dwIssueFlags
&
WINED3DISSUE_BEGIN
)
{
/* Started implicitly at device creation */
ERR
(
"Event query issued with START flag - what to do?
\n
"
);
}
}
default
:
/* The fixme is printed when the app asks for the resulting data */
WARN
(
"(%p) : Unhandled query type %#x
\n
"
,
This
,
This
->
type
);
...
...
@@ -489,3 +509,18 @@ const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
IWineD3DQueryImpl_GetType
,
IWineD3DQueryImpl_Issue
};
const
IWineD3DQueryVtbl
IWineD3DEventQuery_Vtbl
=
{
/*** IUnknown methods ***/
IWineD3DQueryImpl_QueryInterface
,
IWineD3DQueryImpl_AddRef
,
IWineD3DQueryImpl_Release
,
/*** IWineD3Dquery methods ***/
IWineD3DQueryImpl_GetParent
,
IWineD3DQueryImpl_GetDevice
,
IWineD3DEventQueryImpl_GetData
,
IWineD3DEventQueryImpl_GetDataSize
,
IWineD3DQueryImpl_GetType
,
IWineD3DEventQueryImpl_Issue
};
dlls/wined3d/wined3d_private.h
View file @
071d4afb
...
...
@@ -1571,6 +1571,7 @@ typedef struct IWineD3DQueryImpl
}
IWineD3DQueryImpl
;
extern
const
IWineD3DQueryVtbl
IWineD3DQuery_Vtbl
;
extern
const
IWineD3DQueryVtbl
IWineD3DEventQuery_Vtbl
;
/* Datastructures for IWineD3DQueryImpl.extendedData */
typedef
struct
WineQueryOcclusionData
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment