Commit 07a96c46 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Get rid of the contained_*s_consts_* arrays.

parent efeaf866
......@@ -3961,18 +3961,6 @@ struct wined3d_stateblock
unsigned int num_contained_render_states;
DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
unsigned int num_contained_transform_states;
DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
unsigned int num_contained_vs_consts_i;
DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
unsigned int num_contained_vs_consts_b;
DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
unsigned int num_contained_vs_consts_f;
DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
unsigned int num_contained_ps_consts_i;
DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
unsigned int num_contained_ps_consts_b;
DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
unsigned int num_contained_ps_consts_f;
struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
unsigned int num_contained_tss_states;
struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
......
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