Commit 093d7d00 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Mark textures dirty on UnLoad.

parent a0f2e6e5
...@@ -122,6 +122,7 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface ...@@ -122,6 +122,7 @@ void WINAPI IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture *iface
This->baseTexture.textureName = 0; This->baseTexture.textureName = 0;
LEAVE_GL(); LEAVE_GL();
} }
This->baseTexture.dirty = TRUE;
} }
WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) { WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment