Commit 0a9fac9a authored by Austin English's avatar Austin English Committed by Alexandre Julliard

d3dx9_39: Sort specfile.

parent fac79112
......@@ -75,18 +75,18 @@
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
@ stub D3DXCreateNPatchMesh(ptr ptr)
@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
@ stub D3DXCreatePRTBuffer(long long long ptr)
@ stub D3DXCreatePRTBufferTex(long long long long ptr)
@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
@ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
@ stdcall D3DXCreateSprite(ptr ptr)
@ stdcall D3DXCreateTeapot(ptr ptr ptr)
......@@ -121,6 +121,7 @@
@ stdcall D3DXDeclaratorFromFVF(long ptr)
@ stdcall D3DXDisassembleEffect(ptr long ptr)
@ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stdcall D3DXFillCubeTextureTX(ptr ptr)
......@@ -139,7 +140,6 @@
@ stub D3DXFrameNumNamedMatrices(ptr)
@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
@ stdcall D3DXFresnelTerm(float float)
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
......@@ -176,11 +176,11 @@
@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
@ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
......@@ -255,23 +255,6 @@
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
@ stub D3DXRectPatchSize(ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
@ stub D3DXSavePRTBufferToFileA(ptr ptr)
@ stub D3DXSavePRTBufferToFileW(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
@ stdcall D3DXSHAdd(ptr long ptr ptr)
@ stdcall D3DXSHDot(long ptr ptr)
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
......@@ -284,12 +267,29 @@
@ stdcall D3DXSHMultiply4(ptr ptr ptr)
@ stub D3DXSHMultiply5(ptr ptr ptr)
@ stub D3DXSHMultiply6(ptr ptr ptr)
@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
@ stdcall D3DXSHRotate(ptr long ptr ptr)
@ stdcall D3DXSHRotateZ(ptr long float ptr)
@ stdcall D3DXSHScale(ptr long ptr float)
@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
@ stub D3DXSavePRTBufferToFileA(ptr ptr)
@ stub D3DXSavePRTBufferToFileW(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment