Commit 0aacfd68 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

include: Add windows.gaming.ui.idl.

parent 33617af8
...@@ -800,6 +800,7 @@ SOURCES = \ ...@@ -800,6 +800,7 @@ SOURCES = \
windows.gaming.input.custom.idl \ windows.gaming.input.custom.idl \
windows.gaming.input.forcefeedback.idl \ windows.gaming.input.forcefeedback.idl \
windows.gaming.input.idl \ windows.gaming.input.idl \
windows.gaming.ui.idl \
windows.globalization.idl \ windows.globalization.idl \
windows.h \ windows.h \
windows.media.closedcaptioning.idl \ windows.media.closedcaptioning.idl \
......
/*
* Copyright 2022 Paul Gofman for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
#ifndef DO_NO_IMPORTS
import "inspectable.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
#endif
namespace Windows.Gaming.UI {
runtimeclass GameBar;
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.Gaming.UI.GameBar),
uuid(1db9a292-cc78-4173-be45-b61e67283ea7)
]
interface IGameBarStatics : IInspectable
{
[eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
[eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token);
[eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
[eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token);
[propget] HRESULT Visible([out, retval] boolean *value);
[propget] HRESULT IsInputRedirected([out, retval] boolean *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0),
threading(both)
]
runtimeclass GameBar
{
}
}
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