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wine
wine-winehq
Commits
0de664aa
Commit
0de664aa
authored
Dec 06, 2004
by
Christian Costa
Committed by
Alexandre Julliard
Dec 06, 2004
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S/W vshader fixes (spotted by Eric Pouech).
parent
5cf8f2cf
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1 changed file
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6 additions
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6 deletions
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-6
shader.c
dlls/d3d8/shader.c
+6
-6
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dlls/d3d8/shader.c
View file @
0de664aa
...
...
@@ -274,10 +274,10 @@ void vshader_frc(D3DSHADERVECTOR* d, D3DSHADERVECTOR* s0) {
}
typedef
FLOAT
D3DMATRIX44
[
4
][
4
];
typedef
FLOAT
D3DMATRIX43
[
4
][
3
];
typedef
FLOAT
D3DMATRIX34
[
4
][
4
];
typedef
FLOAT
D3DMATRIX33
[
4
][
3
];
typedef
FLOAT
D3DMATRIX32
[
4
][
2
];
typedef
FLOAT
D3DMATRIX43
[
3
][
4
];
typedef
FLOAT
D3DMATRIX34
[
4
][
3
];
typedef
FLOAT
D3DMATRIX33
[
3
][
3
];
typedef
FLOAT
D3DMATRIX32
[
2
][
3
];
void
vshader_m4x4
(
D3DSHADERVECTOR
*
d
,
D3DSHADERVECTOR
*
s0
,
/*D3DSHADERVECTOR* mat1*/
D3DMATRIX44
mat
)
{
/*
...
...
@@ -991,8 +991,8 @@ HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* vs
const
DWORD
*
pToken
=
vshader
->
function
;
const
SHADER_OPCODE
*
curOpcode
=
NULL
;
/** functions parameters */
D3DSHADERVECTOR
*
p
[
4
];
D3DSHADERVECTOR
*
p_send
[
4
];
D3DSHADERVECTOR
*
p
[
5
];
D3DSHADERVECTOR
*
p_send
[
5
];
DWORD
i
;
/** init temporary register */
...
...
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