Commit 0df3afcb authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

include: Add ID2D1Effect definition.

parent 0b6c1bf5
......@@ -164,6 +164,30 @@ typedef enum D2D1_LAYER_OPTIONS1
typedef struct D2D1_PROPERTY_BINDING D2D1_PROPERTY_BINDING;
typedef D2D_MATRIX_4X4_F D2D1_MATRIX_4X4_F;
typedef enum D2D1_PROPERTY_TYPE
{
D2D1_PROPERTY_TYPE_UNKNOWN = 0x0,
D2D1_PROPERTY_TYPE_STRING = 0x1,
D2D1_PROPERTY_TYPE_BOOL = 0x2,
D2D1_PROPERTY_TYPE_UINT32 = 0x3,
D2D1_PROPERTY_TYPE_INT32 = 0x4,
D2D1_PROPERTY_TYPE_FLOAT = 0x5,
D2D1_PROPERTY_TYPE_VECTOR2 = 0x6,
D2D1_PROPERTY_TYPE_VECTOR3 = 0x7,
D2D1_PROPERTY_TYPE_VECTOR4 = 0x8,
D2D1_PROPERTY_TYPE_BLOB = 0x9,
D2D1_PROPERTY_TYPE_IUNKNOWN = 0xa,
D2D1_PROPERTY_TYPE_ENUM = 0xb,
D2D1_PROPERTY_TYPE_ARRAY = 0xc,
D2D1_PROPERTY_TYPE_CLSID = 0xd,
D2D1_PROPERTY_TYPE_MATRIX_3X2 = 0xe,
D2D1_PROPERTY_TYPE_MATRIX_4X3 = 0xf,
D2D1_PROPERTY_TYPE_MATRIX_4X4 = 0x10,
D2D1_PROPERTY_TYPE_MATRIX_5X4 = 0x11,
D2D1_PROPERTY_TYPE_COLOR_CONTEXT = 0x12,
D2D1_PROPERTY_TYPE_FORCE_DWORD = 0xffffffff,
} D2D1_PROPERTY_TYPE;
typedef struct D2D1_STROKE_STYLE_PROPERTIES1
{
D2D1_CAP_STYLE startCap;
......@@ -252,6 +276,86 @@ typedef HRESULT (__stdcall *PD2D1_EFFECT_FACTORY)(IUnknown **effect);
[
object,
uuid(483473d7-cd46-4f9d-9d3a-3112aa80159d),
local,
]
interface ID2D1Properties : IUnknown
{
UINT32 GetPropertyCount();
HRESULT GetPropertyName(
[in] UINT32 index,
[out] WCHAR *name,
[in] UINT32 name_count
);
UINT32 GetPropertyNameLength(
[in] UINT32 index
);
D2D1_PROPERTY_TYPE GetType(
[in] UINT32 index
);
UINT32 GetPropertyIndex(
[in] const WCHAR *name
);
HRESULT SetValueByName(
[in] const WCHAR *name,
[in] D2D1_PROPERTY_TYPE type,
[in] const BYTE *value,
[in] UINT32 value_size
);
HRESULT SetValue(
[in] UINT32 index,
[in] D2D1_PROPERTY_TYPE type,
[in] const BYTE *value,
[in] UINT32 value_size
);
HRESULT GetValueByName(
[in] const WCHAR *name,
[in] D2D1_PROPERTY_TYPE type,
[out] BYTE *value,
[in] UINT32 value_size
);
HRESULT GetValue(
[in] UINT32 index,
[in] D2D1_PROPERTY_TYPE type,
[out] BYTE *value,
[in] UINT32 value_size
);
UINT32 GetValueSize(
[in] UINT32 index
);
HRESULT GetSubProperties(
[in] UINT32 index,
[out] ID2D1Properties **props
);
}
[
object,
uuid(28211a43-7d89-476f-8181-2d6159b220ad),
local,
]
interface ID2D1Effect : ID2D1Properties
{
void SetInput(
[in] UINT32 index,
[in] ID2D1Image *input,
[in] BOOL invalidate
);
HRESULT SetInputCount(
[in] UINT32 count
);
void GetInput(
[in] UINT32 index,
[out] ID2D1Image **input
);
UINT32 GetInputCount();
void GetOutput(
[out] ID2D1Image **output
);
}
[
object,
uuid(689f1f85-c72e-4e33-8f19-85754efd5ace),
local,
]
......
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