Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
0e91ced1
Commit
0e91ced1
authored
Apr 06, 2020
by
Alexandre Julliard
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
dxgi: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
51903ba3
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
4 deletions
+3
-4
swapchain.c
dlls/dxgi/swapchain.c
+3
-4
No files found.
dlls/dxgi/swapchain.c
View file @
0e91ced1
...
...
@@ -30,7 +30,6 @@
#ifndef USE_WIN32_VULKAN
#define WINE_VK_HOST
#endif
#include "wine/library.h"
#include "wine/vulkan.h"
#include "wine/vulkan_driver.h"
#include <vkd3d.h>
...
...
@@ -952,18 +951,18 @@ static PFN_vkGetInstanceProcAddr load_vulkan(void **vulkan_handle)
static
void
*
load_library
(
const
char
*
name
)
{
return
wine_dlopen
(
name
,
RTLD_NOW
,
NULL
,
0
);
return
dlopen
(
name
,
RTLD_NOW
);
}
static
void
*
get_library_proc
(
void
*
handle
,
const
char
*
name
)
{
return
wine_dlsym
(
handle
,
name
,
NULL
,
0
);
return
dlsym
(
handle
,
name
);
}
static
void
close_library
(
void
*
handle
)
{
if
(
handle
)
wine_dlclose
(
handle
,
NULL
,
0
);
dlclose
(
handle
);
}
static
PFN_vkGetInstanceProcAddr
load_vulkan
(
void
**
vulkan_handle
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment