Commit 0f1729c5 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Handle 2D array textures in context_dump_fbo_attachment().

parent b5dad41e
......@@ -219,6 +219,20 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, GLenum target,
GLenum attachment)
{
static const struct
{
GLenum target;
GLenum binding;
const char *str;
enum wined3d_gl_extension extension;
}
texture_type[] =
{
{GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, "2d", WINED3D_GL_EXT_NONE},
{GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE},
{GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array", EXT_TEXTURE_ARRAY},
};
GLint type, name, samples, width, height, old_texture, level, face, fmt, tex_target;
gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv(target, attachment,
......@@ -262,29 +276,30 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
}
else
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture);
while (gl_info->gl_ops.gl.p_glGetError());
unsigned int i;
glBindTexture(GL_TEXTURE_2D, name);
if (!gl_info->gl_ops.gl.p_glGetError())
{
tex_target = GL_TEXTURE_2D;
tex_type_str = "2d";
}
else
tex_type_str = NULL;
for (i = 0; i < sizeof(texture_type) / sizeof(*texture_type); ++i)
{
glBindTexture(GL_TEXTURE_2D, old_texture);
gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture);
if (!gl_info->supported[texture_type[i].extension])
continue;
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, name);
if (gl_info->gl_ops.gl.p_glGetError())
gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
while (gl_info->gl_ops.gl.p_glGetError());
glBindTexture(texture_type[i].target, name);
if (!gl_info->gl_ops.gl.p_glGetError())
{
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture);
FIXME("Cannot find type of texture %d.\n", name);
return;
tex_target = texture_type[i].target;
tex_type_str = texture_type[i].str;
break;
}
tex_target = GL_TEXTURE_RECTANGLE_ARB;
tex_type_str = "rectangle";
glBindTexture(texture_type[i].target, old_texture);
}
if (!tex_type_str)
{
FIXME("Cannot find type of texture %d.\n", name);
return;
}
glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
......@@ -296,13 +311,16 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
tex_type_str, name, width, height, fmt);
glBindTexture(tex_target, old_texture);
checkGLcall("Guess texture type");
}
else if (type == GL_NONE)
{
FIXME("\t%s: NONE.\n", debug_fboattachment(attachment));
FIXME(" %s: NONE.\n", debug_fboattachment(attachment));
}
else
ERR("\t%s: Unknown attachment %#x.\n", debug_fboattachment(attachment), type);
{
ERR(" %s: Unknown attachment %#x.\n", debug_fboattachment(attachment), type);
}
}
/* Context activation is done by the caller. */
......
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