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wine
wine-winehq
Commits
0fc7cd5a
Commit
0fc7cd5a
authored
Aug 19, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 22, 2011
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wined3d: Invalidate streamsrc, vdecl and indexbuffer after strided draws.
parent
42a6455e
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device.c
dlls/wined3d/device.c
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dlls/wined3d/device.c
View file @
0fc7cd5a
...
@@ -4242,11 +4242,21 @@ HRESULT CDECL wined3d_device_draw_primitive_strided(struct wined3d_device *devic
...
@@ -4242,11 +4242,21 @@ HRESULT CDECL wined3d_device_draw_primitive_strided(struct wined3d_device *devic
* baseVertexIndex because that call is only called by ddraw which does
* baseVertexIndex because that call is only called by ddraw which does
* not need that value. */
* not need that value. */
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
device
->
up_strided
=
strided_data
;
device
->
up_strided
=
strided_data
;
drawPrimitive
(
device
,
vertex_count
,
0
,
0
,
NULL
);
drawPrimitive
(
device
,
vertex_count
,
0
,
0
,
NULL
);
device
->
up_strided
=
NULL
;
device
->
up_strided
=
NULL
;
/* Invalidate the states again to make sure the values from the stateblock
* are properly applied in the next regular draw. Note that the application-
* provided strided data has ovwritten pretty much the entire vertex and
* and index stream related states */
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
...
@@ -4261,12 +4271,18 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_devic
...
@@ -4261,12 +4271,18 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_devic
* that value.
* that value.
*/
*/
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
device
->
stateBlock
->
state
.
user_stream
=
TRUE
;
device
->
stateBlock
->
state
.
user_stream
=
TRUE
;
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
device
->
up_strided
=
strided_data
;
device
->
up_strided
=
strided_data
;
drawPrimitive
(
device
,
index_count
,
0
,
index_size
,
index_data
);
drawPrimitive
(
device
,
index_count
,
0
,
index_size
,
index_data
);
device
->
up_strided
=
NULL
;
device
->
up_strided
=
NULL
;
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
...
...
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