Commit 10334ab4 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d10core/tests: Do not test GSInvocations in test_pipeline_statistics_query().

parent 8141f893
......@@ -4915,7 +4915,7 @@ static void test_pipeline_statistics_query(void)
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
todo_wine_if (damavand) ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
/* AMD has nonzero GSInvocations on Windows. */
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
......@@ -4934,7 +4934,7 @@ static void test_pipeline_statistics_query(void)
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
todo_wine_if (damavand) ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
/* AMD has nonzero GSInvocations on Windows. */
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment