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wine
wine-winehq
Commits
11955307
Commit
11955307
authored
Jul 25, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 25, 2011
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wined3d: Release the onscreen depth / stencil reference on reset.
No need to save the contents, after a reset it's all undefined anyway.
parent
27b20bac
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device.c
dlls/wined3d/device.c
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dlls/wined3d/device.c
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11955307
...
...
@@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
wined3d_device_set_texture
(
device
,
i
,
NULL
);
}
if
(
device
->
onscreen_depth_stencil
)
{
wined3d_surface_decref
(
device
->
onscreen_depth_stencil
);
device
->
onscreen_depth_stencil
=
NULL
;
}
LIST_FOR_EACH_ENTRY_SAFE
(
resource
,
cursor
,
&
device
->
resources
,
struct
wined3d_resource
,
resource_list_entry
)
{
...
...
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