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wine
wine-winehq
Commits
11ae0f63
Commit
11ae0f63
authored
Jun 15, 2006
by
Francois Gouget
Committed by
Alexandre Julliard
Jun 16, 2006
Browse files
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Plain Diff
Assorted spelling fixes.
parent
2d7ef72c
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
9 additions
and
9 deletions
+9
-9
header.c
dlls/comctl32/tests/header.c
+1
-1
device.c
dlls/d3d9/tests/device.c
+3
-3
editor.c
dlls/riched20/editor.c
+1
-1
device.c
dlls/wined3d/device.c
+1
-1
directx.c
dlls/wined3d/directx.c
+1
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
token.c
server/token.c
+1
-1
No files found.
dlls/comctl32/tests/header.c
View file @
11ae0f63
...
...
@@ -225,7 +225,7 @@ static void check_auto_format(void)
/* Windows implicitly sets some format bits in INSERTITEM */
/* HDF_STRING is automaticaly set and cleared for no text */
/* HDF_STRING is automatical
l
y set and cleared for no text */
hdiCreate
.
mask
=
HDI_TEXT
|
HDI_WIDTH
|
HDI_FORMAT
;
hdiCreate
.
pszText
=
text
;
hdiCreate
.
cxy
=
100
;
...
...
dlls/d3d9/tests/device.c
View file @
11ae0f63
...
...
@@ -152,7 +152,7 @@ static void test_swapchain(void)
/* Try to get a nonexistant swapchain */
hr
=
IDirect3DDevice9_GetSwapChain
(
pDevice
,
1
,
&
swapchainX
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"GetSwapChain on an non
-exista
nt swapchain returned (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
hr
==
D3DERR_INVALIDCALL
,
"GetSwapChain on an non
existe
nt swapchain returned (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
swapchainX
==
NULL
,
"Swapchain 1 is %p
\n
"
,
swapchainX
);
if
(
swapchainX
)
IDirect3DSwapChain9_Release
(
swapchainX
);
...
...
@@ -233,7 +233,7 @@ static void test_swapchain(void)
*/
swapchainX
=
(
void
*
)
0xdeadbeef
;
hr
=
IDirect3DDevice9_GetSwapChain
(
pDevice
,
1
,
&
swapchainX
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Failed to get the seco
u
nd swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Failed to get the second swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
swapchainX
==
NULL
,
"The swapchain pointer is %p
\n
"
,
swapchainX
);
if
(
swapchainX
&&
swapchainX
!=
(
void
*
)
0xdeadbeef
)
IDirect3DSwapChain9_Release
(
swapchainX
);
...
...
@@ -384,7 +384,7 @@ cleanup:
CHECK_RELEASE
(
pStateBlock
,
pDevice
,
--
refcount
);
CHECK_RELEASE
(
pSwapChain
,
pDevice
,
--
refcount
);
CHECK_RELEASE
(
pQuery
,
pDevice
,
--
refcount
);
/* This will destroy device - can
not check the refcount here */
/* This will destroy device - cannot check the refcount here */
if
(
pStateBlock1
)
IUnknown_Release
(
pStateBlock1
);
if
(
pD3d
)
IUnknown_Release
(
pD3d
);
...
...
dlls/riched20/editor.c
View file @
11ae0f63
...
...
@@ -1490,7 +1490,7 @@ LRESULT WINAPI RichEditANSIWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lP
editor
->
nUndoLimit
=
min
(
wParam
,
STACK_SIZE_MAX
);
/* Setting a max stack size keeps wine from getting killed
for hogging memory. Windows allocates all this memory at once, so
no program would realisticly set a value above our maxiumum. */
no program would realistic
al
ly set a value above our maxiumum. */
return
editor
->
nUndoLimit
;
}
case
EM_CANUNDO
:
...
...
dlls/wined3d/device.c
View file @
11ae0f63
...
...
@@ -4977,7 +4977,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
(
rhw
>
eps
)
)
)
{
/* "Normal" viewport transformation (not clipped)
* 1) The values are divided
trough
rhw
* 1) The values are divided
by
rhw
* 2) The y axis is negative, so multiply it with -1
* 3) Screen coordinates go from -(Width/2) to +(Width/2) and
* -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
...
...
dlls/wined3d/directx.c
View file @
11ae0f63
...
...
@@ -1739,7 +1739,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
if
(
wined3d_settings
.
ps_mode
==
PS_HW
&&
wined3d_settings
.
shader_mode
==
SHADER_GLSL
&&
DeviceType
!=
WINED3DDEVTYPE_REF
)
{
*
pCaps
->
PixelShaderVersion
=
D3DPS_VERSION
(
3
,
0
);
/* FIXME: The following line is card depend
a
nt. -1.0 to 1.0 is a safe default clamp range for now */
/* FIXME: The following line is card depend
e
nt. -1.0 to 1.0 is a safe default clamp range for now */
*
pCaps
->
PixelShader1xMaxValue
=
1
.
0
;
TRACE_
(
d3d_caps
)(
"Hardware pixel shader versions 2.0+ enabled
\n
"
);
}
else
if
(
wined3d_settings
.
ps_mode
==
PS_HW
...
...
dlls/wined3d/glsl_shader.c
View file @
11ae0f63
...
...
@@ -413,7 +413,7 @@ void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG* arg) {
*
****************************************************************************/
/* Generate GLSL arithm
a
tic functions (dst = src1 + src2) */
/* Generate GLSL arithm
e
tic functions (dst = src1 + src2) */
void
shader_glsl_arith
(
SHADER_OPCODE_ARG
*
arg
)
{
CONST
SHADER_OPCODE
*
curOpcode
=
arg
->
opcode
;
...
...
server/token.c
View file @
11ae0f63
...
...
@@ -1132,7 +1132,7 @@ DECL_HANDLER(access_check)
}
}
/* retrives the SID of the user that the token represents */
/* retri
e
ves the SID of the user that the token represents */
DECL_HANDLER
(
get_token_user
)
{
struct
token
*
token
;
...
...
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