Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
11bf170c
Commit
11bf170c
authored
Jun 16, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 16, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
parent
6f710d18
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
188 additions
and
0 deletions
+188
-0
visual.c
dlls/d3d9/tests/visual.c
+188
-0
No files found.
dlls/d3d9/tests/visual.c
View file @
11bf170c
...
@@ -12128,6 +12128,193 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
...
@@ -12128,6 +12128,193 @@ static void unbound_sampler_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release
(
ps
);
IDirect3DPixelShader9_Release
(
ps
);
}
}
static
void
update_surface_test
(
IDirect3DDevice9
*
device
)
{
static
const
BYTE
blocks
[][
8
]
=
{
{
0xff
,
0xff
,
0xff
,
0xff
,
0x00
,
0x00
,
0x00
,
0x00
},
/* White */
{
0x00
,
0xf8
,
0x00
,
0xf8
,
0x00
,
0x00
,
0x00
,
0x00
},
/* Red */
{
0xe0
,
0xff
,
0xe0
,
0xff
,
0x00
,
0x00
,
0x00
,
0x00
},
/* Yellow */
{
0xe0
,
0x07
,
0xe0
,
0x07
,
0x00
,
0x00
,
0x00
,
0x00
},
/* Green */
{
0xff
,
0x07
,
0xff
,
0x07
,
0x00
,
0x00
,
0x00
,
0x00
},
/* Cyan */
{
0x1f
,
0x00
,
0x1f
,
0x00
,
0x00
,
0x00
,
0x00
,
0x00
},
/* Blue */
{
0x1f
,
0xf8
,
0x1f
,
0xf8
,
0x00
,
0x00
,
0x00
,
0x00
},
/* Magenta */
};
static
const
struct
{
UINT
x
,
y
;
D3DCOLOR
color
;
}
expected_colors
[]
=
{
{
18
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0xff
,
0x00
,
0xff
)},
{
57
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0x00
,
0xff
)},
{
109
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xff
,
0xff
)},
{
184
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xff
,
0x00
)},
{
290
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0xff
,
0xff
,
0x00
)},
{
440
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0xff
,
0x00
,
0x00
)},
{
584
,
240
,
D3DCOLOR_ARGB
(
0x00
,
0xff
,
0xff
,
0xff
)},
};
static
const
struct
{
float
x
,
y
,
z
,
w
;
float
u
,
v
;
}
tri
[]
=
{
{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
10
.
0
f
,
100
.
0
f
,
0
.
5
f
},
};
static
const
RECT
rect_2x2
=
{
0
,
0
,
2
,
2
};
static
const
struct
{
UINT
src_level
;
UINT
dst_level
;
const
RECT
*
r
;
HRESULT
hr
;
}
block_size_tests
[]
=
{
{
1
,
0
,
NULL
,
D3D_OK
},
{
0
,
1
,
NULL
,
D3DERR_INVALIDCALL
},
{
5
,
4
,
NULL
,
D3DERR_INVALIDCALL
},
{
4
,
5
,
NULL
,
D3DERR_INVALIDCALL
},
{
4
,
5
,
&
rect_2x2
,
D3DERR_INVALIDCALL
},
{
5
,
5
,
&
rect_2x2
,
D3D_OK
},
};
IDirect3DSurface9
*
src_surface
,
*
dst_surface
;
IDirect3DTexture9
*
src_tex
,
*
dst_tex
;
IDirect3D9
*
d3d
;
UINT
count
,
i
;
HRESULT
hr
;
hr
=
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"GetDirect3D failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_DXT1
);
IDirect3D9_Release
(
d3d
);
if
(
FAILED
(
hr
))
{
skip
(
"DXT1 not supported, skipping test.
\n
"
);
return
;
}
IDirect3D9_Release
(
d3d
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
64
,
64
,
0
,
0
,
D3DFMT_DXT1
,
D3DPOOL_SYSTEMMEM
,
&
src_tex
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
64
,
64
,
0
,
0
,
D3DFMT_DXT1
,
D3DPOOL_DEFAULT
,
&
dst_tex
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
count
=
IDirect3DTexture9_GetLevelCount
(
src_tex
);
ok
(
count
==
7
,
"Got level count %u, expected 7.
\n
"
,
count
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
UINT
row_count
,
block_count
,
x
,
y
;
D3DSURFACE_DESC
desc
;
BYTE
*
row
,
*
block
;
D3DLOCKED_RECT
r
;
hr
=
IDirect3DTexture9_GetLevelDesc
(
src_tex
,
i
,
&
desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level desc, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
src_tex
,
i
,
&
r
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock texture, hr %#x.
\n
"
,
hr
);
row_count
=
((
desc
.
Height
+
3
)
&
~
3
)
/
4
;
block_count
=
((
desc
.
Width
+
3
)
&
~
3
)
/
4
;
row
=
r
.
pBits
;
for
(
y
=
0
;
y
<
row_count
;
++
y
)
{
block
=
row
;
for
(
x
=
0
;
x
<
block_count
;
++
x
)
{
memcpy
(
block
,
blocks
[
i
],
sizeof
(
blocks
[
i
]));
block
+=
sizeof
(
blocks
[
i
]);
}
row
+=
r
.
Pitch
;
}
hr
=
IDirect3DTexture9_UnlockRect
(
src_tex
,
i
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock texture, hr %#x.
\n
"
,
hr
);
}
for
(
i
=
0
;
i
<
sizeof
(
block_size_tests
)
/
sizeof
(
*
block_size_tests
);
++
i
)
{
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
src_tex
,
block_size_tests
[
i
].
src_level
,
&
src_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
dst_tex
,
block_size_tests
[
i
].
dst_level
,
&
dst_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_UpdateSurface
(
device
,
src_surface
,
block_size_tests
[
i
].
r
,
dst_surface
,
NULL
);
ok
(
hr
==
block_size_tests
[
i
].
hr
,
"Update surface returned %#x for test %u, expected %#x.
\n
"
,
hr
,
i
,
block_size_tests
[
i
].
hr
);
IDirect3DSurface9_Release
(
dst_surface
);
IDirect3DSurface9_Release
(
src_surface
);
}
for
(
i
=
0
;
i
<
count
;
++
i
)
{
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
src_tex
,
i
,
&
src_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
dst_tex
,
i
,
&
dst_surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_UpdateSurface
(
device
,
src_surface
,
NULL
,
dst_surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to update surface at level %u, hr %#x.
\n
"
,
i
,
hr
);
IDirect3DSurface9_Release
(
dst_surface
);
IDirect3DSurface9_Release
(
src_surface
);
}
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MIPFILTER
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"SetSamplerState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZRHW
|
D3DFVF_TEX1
);
ok
(
SUCCEEDED
(
hr
),
"SetFVF failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
dst_tex
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff000000
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLELIST
,
1
,
tri
,
sizeof
(
*
tri
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
expected_colors
)
/
sizeof
(
*
expected_colors
);
++
i
)
{
D3DCOLOR
color
=
getPixelColor
(
device
,
expected_colors
[
i
].
x
,
expected_colors
[
i
].
y
);
ok
(
color_match
(
color
,
expected_colors
[
i
].
color
,
0
),
"Expected color 0x%08x at (%u, %u), got 0x%08x.
\n
"
,
expected_colors
[
i
].
color
,
expected_colors
[
i
].
x
,
expected_colors
[
i
].
y
,
color
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed, hr %#x.
\n
"
,
hr
);
IDirect3DTexture9_Release
(
dst_tex
);
IDirect3DTexture9_Release
(
src_tex
);
}
START_TEST
(
visual
)
START_TEST
(
visual
)
{
{
IDirect3DDevice9
*
device_ptr
;
IDirect3DDevice9
*
device_ptr
;
...
@@ -12301,6 +12488,7 @@ START_TEST(visual)
...
@@ -12301,6 +12488,7 @@ START_TEST(visual)
depth_bounds_test
(
device_ptr
);
depth_bounds_test
(
device_ptr
);
srgbwrite_format_test
(
device_ptr
);
srgbwrite_format_test
(
device_ptr
);
clip_planes_test
(
device_ptr
);
clip_planes_test
(
device_ptr
);
update_surface_test
(
device_ptr
);
cleanup
:
cleanup
:
if
(
device_ptr
)
{
if
(
device_ptr
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment