Commit 1333f15b authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Enable ARB_texture_query_levels extension.

parent 460ae01d
......@@ -150,6 +150,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
{"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
{"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
{"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
{"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
{"GL_ARB_texture_rg", ARB_TEXTURE_RG },
{"GL_ARB_timer_query", ARB_TIMER_QUERY },
......@@ -3440,6 +3441,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
{ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
{ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
};
struct wined3d_driver_info *driver_info = &adapter->driver_info;
const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
......
......@@ -5233,6 +5233,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
shader_addline(buffer, "#extension GL_ARB_shader_texture_lod : enable\n");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
/* The spec says that it doesn't have to be explicitly enabled, but the
* nvidia drivers write a warning if we don't do so. */
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
......@@ -5327,6 +5329,8 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n");
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
shader_addline(buffer, "#extension GL_ARB_uniform_buffer_object : enable\n");
if (gl_info->supported[EXT_GPU_SHADER4])
......@@ -5412,6 +5416,8 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
shader_addline(buffer, "#extension GL_ARB_uniform_buffer_object : enable\n");
if (gl_info->supported[EXT_GPU_SHADER4])
......
......@@ -86,6 +86,7 @@ enum wined3d_gl_extension
ARB_TEXTURE_MIRRORED_REPEAT,
ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
ARB_TEXTURE_NON_POWER_OF_TWO,
ARB_TEXTURE_QUERY_LEVELS,
ARB_TEXTURE_RECTANGLE,
ARB_TEXTURE_RG,
ARB_TIMER_QUERY,
......
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