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wine
wine-winehq
Commits
1366e3a5
Commit
1366e3a5
authored
Jun 05, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 05, 2013
Browse files
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Plain Diff
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_init().
parent
7f1473ac
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1 changed file
with
55 additions
and
19 deletions
+55
-19
texture.c
dlls/wined3d/texture.c
+55
-19
No files found.
dlls/wined3d/texture.c
View file @
1366e3a5
...
@@ -27,16 +27,23 @@
...
@@ -27,16 +27,23 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_texture
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_texture
);
static
HRESULT
wined3d_texture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_texture_ops
*
texture_ops
,
static
HRESULT
wined3d_texture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_texture_ops
*
texture_ops
,
UINT
layer_count
,
UINT
level_count
,
enum
wined3d_resource_type
resource_type
,
struct
wined3d_device
*
device
,
UINT
layer_count
,
UINT
level_count
,
const
struct
wined3d_resource_desc
*
desc
,
struct
wined3d_device
*
device
,
DWORD
usage
,
const
struct
wined3d_format
*
format
,
enum
wined3d_pool
pool
,
UINT
width
,
UINT
height
,
UINT
depth
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
const
struct
wined3d_resource_ops
*
resource_ops
)
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
const
struct
wined3d_resource_ops
*
resource_ops
)
{
{
const
struct
wined3d_format
*
format
=
wined3d_get_format
(
&
device
->
adapter
->
gl_info
,
desc
->
format
);
HRESULT
hr
;
HRESULT
hr
;
hr
=
resource_init
(
&
texture
->
resource
,
device
,
resource_type
,
format
,
TRACE
(
"texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
WINED3D_MULTISAMPLE_NONE
,
0
,
usage
,
pool
,
width
,
height
,
depth
,
0
,
"multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
parent
,
parent_ops
,
resource_ops
);
"device %p, parent %p, parent_ops %p, resource_ops %p.
\n
"
,
if
(
FAILED
(
hr
))
texture
,
texture_ops
,
layer_count
,
level_count
,
debug_d3dresourcetype
(
desc
->
resource_type
),
debug_d3dformat
(
desc
->
format
),
desc
->
multisample_type
,
desc
->
multisample_quality
,
debug_d3dusage
(
desc
->
usage
),
debug_d3dpool
(
desc
->
pool
),
desc
->
width
,
desc
->
height
,
desc
->
depth
,
device
,
parent
,
parent_ops
,
resource_ops
);
if
(
FAILED
(
hr
=
resource_init
(
&
texture
->
resource
,
device
,
desc
->
resource_type
,
format
,
desc
->
multisample_type
,
desc
->
multisample_quality
,
desc
->
usage
,
desc
->
pool
,
desc
->
width
,
desc
->
height
,
desc
->
depth
,
0
,
parent
,
parent_ops
,
resource_ops
)))
{
{
WARN
(
"Failed to initialize resource, returning %#x
\n
"
,
hr
);
WARN
(
"Failed to initialize resource, returning %#x
\n
"
,
hr
);
return
hr
;
return
hr
;
...
@@ -54,7 +61,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
...
@@ -54,7 +61,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
texture
->
layer_count
=
layer_count
;
texture
->
layer_count
=
layer_count
;
texture
->
level_count
=
level_count
;
texture
->
level_count
=
level_count
;
texture
->
filter_type
=
(
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
?
WINED3D_TEXF_LINEAR
:
WINED3D_TEXF_NONE
;
texture
->
filter_type
=
(
desc
->
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
?
WINED3D_TEXF_LINEAR
:
WINED3D_TEXF_NONE
;
texture
->
lod
=
0
;
texture
->
lod
=
0
;
texture
->
texture_rgb
.
dirty
=
TRUE
;
texture
->
texture_rgb
.
dirty
=
TRUE
;
texture
->
texture_srgb
.
dirty
=
TRUE
;
texture
->
texture_srgb
.
dirty
=
TRUE
;
...
@@ -759,7 +766,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
...
@@ -759,7 +766,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_format
*
format
=
wined3d_get_format
(
gl_info
,
format_id
);
struct
wined3d_resource_desc
desc
;
struct
wined3d_resource_desc
desc
;
unsigned
int
i
,
j
;
unsigned
int
i
,
j
;
HRESULT
hr
;
HRESULT
hr
;
...
@@ -822,8 +828,19 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
...
@@ -822,8 +828,19 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
}
}
}
}
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture2d_ops
,
6
,
levels
,
WINED3D_RTYPE_CUBE_TEXTURE
,
device
,
desc
.
resource_type
=
WINED3D_RTYPE_CUBE_TEXTURE
;
usage
,
format
,
pool
,
edge_length
,
edge_length
,
1
,
parent
,
parent_ops
,
&
texture2d_resource_ops
)))
desc
.
format
=
format_id
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
;
desc
.
pool
=
pool
;
desc
.
width
=
edge_length
;
desc
.
height
=
edge_length
;
desc
.
depth
=
1
;
desc
.
size
=
0
;
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture2d_ops
,
6
,
levels
,
&
desc
,
device
,
parent
,
parent_ops
,
&
texture2d_resource_ops
)))
{
{
WARN
(
"Failed to initialize texture, returning %#x
\n
"
,
hr
);
WARN
(
"Failed to initialize texture, returning %#x
\n
"
,
hr
);
return
hr
;
return
hr
;
...
@@ -836,7 +853,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
...
@@ -836,7 +853,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
texture
->
target
=
GL_TEXTURE_CUBE_MAP_ARB
;
texture
->
target
=
GL_TEXTURE_CUBE_MAP_ARB
;
/* Generate all the surfaces. */
/* Generate all the surfaces. */
wined3d_resource_get_desc
(
&
texture
->
resource
,
&
desc
);
desc
.
resource_type
=
WINED3D_RTYPE_SURFACE
;
desc
.
resource_type
=
WINED3D_RTYPE_SURFACE
;
for
(
i
=
0
;
i
<
texture
->
level_count
;
++
i
)
for
(
i
=
0
;
i
<
texture
->
level_count
;
++
i
)
{
{
...
@@ -880,7 +896,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
...
@@ -880,7 +896,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_format
*
format
=
wined3d_get_format
(
gl_info
,
format_id
);
struct
wined3d_resource_desc
desc
;
struct
wined3d_resource_desc
desc
;
UINT
pow2_width
,
pow2_height
;
UINT
pow2_width
,
pow2_height
;
unsigned
int
i
;
unsigned
int
i
;
...
@@ -948,8 +963,19 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
...
@@ -948,8 +963,19 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
TRACE
(
"Calculated levels = %u.
\n
"
,
levels
);
TRACE
(
"Calculated levels = %u.
\n
"
,
levels
);
}
}
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture2d_ops
,
1
,
levels
,
WINED3D_RTYPE_TEXTURE
,
device
,
desc
.
resource_type
=
WINED3D_RTYPE_TEXTURE
;
usage
,
format
,
pool
,
width
,
height
,
1
,
parent
,
parent_ops
,
&
texture2d_resource_ops
)))
desc
.
format
=
format_id
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
;
desc
.
pool
=
pool
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
depth
=
1
;
desc
.
size
=
0
;
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture2d_ops
,
1
,
levels
,
&
desc
,
device
,
parent
,
parent_ops
,
&
texture2d_resource_ops
)))
{
{
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
return
hr
;
return
hr
;
...
@@ -970,7 +996,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
...
@@ -970,7 +996,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
texture
->
min_mip_lookup
=
minMipLookup_noFilter
;
texture
->
min_mip_lookup
=
minMipLookup_noFilter
;
}
}
else
if
(
gl_info
->
supported
[
ARB_TEXTURE_RECTANGLE
]
&&
(
width
!=
pow2_width
||
height
!=
pow2_height
)
else
if
(
gl_info
->
supported
[
ARB_TEXTURE_RECTANGLE
]
&&
(
width
!=
pow2_width
||
height
!=
pow2_height
)
&&
!
(
format
->
id
==
WINED3DFMT_P8_UINT
&&
gl_info
->
supported
[
EXT_PALETTED_TEXTURE
]
&&
!
(
format
_
id
==
WINED3DFMT_P8_UINT
&&
gl_info
->
supported
[
EXT_PALETTED_TEXTURE
]
&&
wined3d_settings
.
rendertargetlock_mode
==
RTL_READTEX
))
&&
wined3d_settings
.
rendertargetlock_mode
==
RTL_READTEX
))
{
{
texture
->
pow2_matrix
[
0
]
=
(
float
)
width
;
texture
->
pow2_matrix
[
0
]
=
(
float
)
width
;
...
@@ -1007,7 +1033,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
...
@@ -1007,7 +1033,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
TRACE
(
"xf(%f) yf(%f)
\n
"
,
texture
->
pow2_matrix
[
0
],
texture
->
pow2_matrix
[
5
]);
TRACE
(
"xf(%f) yf(%f)
\n
"
,
texture
->
pow2_matrix
[
0
],
texture
->
pow2_matrix
[
5
]);
/* Generate all the surfaces. */
/* Generate all the surfaces. */
wined3d_resource_get_desc
(
&
texture
->
resource
,
&
desc
);
desc
.
resource_type
=
WINED3D_RTYPE_SURFACE
;
desc
.
resource_type
=
WINED3D_RTYPE_SURFACE
;
for
(
i
=
0
;
i
<
texture
->
level_count
;
++
i
)
for
(
i
=
0
;
i
<
texture
->
level_count
;
++
i
)
{
{
...
@@ -1152,7 +1177,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
...
@@ -1152,7 +1177,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_format
*
format
=
wined3d_get_format
(
gl_info
,
format_id
)
;
struct
wined3d_resource_desc
desc
;
UINT
tmp_w
,
tmp_h
,
tmp_d
;
UINT
tmp_w
,
tmp_h
,
tmp_d
;
unsigned
int
i
;
unsigned
int
i
;
HRESULT
hr
;
HRESULT
hr
;
...
@@ -1219,8 +1244,19 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
...
@@ -1219,8 +1244,19 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
}
}
}
}
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture3d_ops
,
1
,
levels
,
WINED3D_RTYPE_VOLUME_TEXTURE
,
device
,
desc
.
resource_type
=
WINED3D_RTYPE_VOLUME_TEXTURE
;
usage
,
format
,
pool
,
width
,
height
,
depth
,
parent
,
parent_ops
,
&
texture3d_resource_ops
)))
desc
.
format
=
format_id
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
;
desc
.
pool
=
pool
;
desc
.
width
=
width
;
desc
.
height
=
height
;
desc
.
depth
=
depth
;
desc
.
size
=
0
;
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture3d_ops
,
1
,
levels
,
&
desc
,
device
,
parent
,
parent_ops
,
&
texture3d_resource_ops
)))
{
{
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
return
hr
;
return
hr
;
...
...
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