Commit 13710218 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Trace the chunk pointer instead of the GL buffer ID in…

wined3d: Trace the chunk pointer instead of the GL buffer ID in wined3d_device_gl_allocate_memory().
parent 7ff50883
......@@ -1080,7 +1080,7 @@ static struct wined3d_allocator_block *wined3d_device_gl_allocate_memory(struct
*id = wined3d_allocator_chunk_gl(block->chunk)->gl_buffer;
wined3d_device_gl_allocator_unlock(device_gl);
TRACE("Allocated offset %Iu from buffer object %u.\n", block->offset, *id);
TRACE("Allocated offset %#Ix from chunk %p.\n", block->offset, block->chunk);
return block;
}
......
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