Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1371e71f
Commit
1371e71f
authored
May 14, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
May 17, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx9: Add DEFB instruction support in the shader assembler.
This completes vs_3_0 assembler language support.
parent
fa44f242
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
79 additions
and
4 deletions
+79
-4
asmparser.c
dlls/d3dx9_36/asmparser.c
+11
-0
asmshader.l
dlls/d3dx9_36/asmshader.l
+9
-0
asmshader.y
dlls/d3dx9_36/asmshader.y
+7
-0
asmutils.c
dlls/d3dx9_36/asmutils.c
+2
-0
bytecodewriter.c
dlls/d3dx9_36/bytecodewriter.c
+47
-4
d3dx9_36_private.h
dlls/d3dx9_36/d3dx9_36_private.h
+3
-0
No files found.
dlls/d3dx9_36/asmparser.c
View file @
1371e71f
...
...
@@ -48,6 +48,16 @@ static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float
}
}
static
void
asmparser_constB
(
struct
asm_parser
*
This
,
DWORD
reg
,
BOOL
x
)
{
if
(
!
This
->
shader
)
return
;
TRACE
(
"Adding boolean constant %u at pos %u
\n
"
,
reg
,
This
->
shader
->
num_cb
);
TRACE_
(
parsed_shader
)(
"def b%u, %s
\n
"
,
reg
,
x
?
"true"
:
"false"
);
if
(
!
add_constB
(
This
->
shader
,
reg
,
x
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
This
,
PARSE_ERR
);
}
}
static
void
asmparser_constI
(
struct
asm_parser
*
This
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
)
{
if
(
!
This
->
shader
)
return
;
TRACE
(
"Adding integer constant %u at pos %u
\n
"
,
reg
,
This
->
shader
->
num_ci
);
...
...
@@ -181,6 +191,7 @@ static void asmparser_coissue_unsupported(struct asm_parser *This) {
static
const
struct
asmparser_backend
parser_vs_3
=
{
asmparser_constF
,
asmparser_constI
,
asmparser_constB
,
asmparser_dstreg_vs_3
,
asmparser_srcreg_vs_3
,
...
...
dlls/d3dx9_36/asmshader.l
View file @
1371e71f
...
...
@@ -139,6 +139,7 @@ m3x3 {return INSTR_M3x3; }
m3x2 {return INSTR_M3x2; }
dcl {return INSTR_DCL; }
def {return INSTR_DEF; }
defb {return INSTR_DEFB; }
defi {return INSTR_DEFI; }
rep {return INSTR_REP; }
endrep {return INSTR_ENDREP; }
...
...
@@ -281,6 +282,14 @@ ps_3_0 {return VER_PS30; }
asmshader_lval.immval.integer = ((strstr(yytext, ".") == NULL) && (strstr(yytext, "f") == NULL));
return IMMVAL;
}
true {
asmshader_lval.immbool = TRUE;
return IMMBOOL;
}
false {
asmshader_lval.immbool = FALSE;
return IMMBOOL;
}
{COMMA} {return yytext[0]; }
- {return yytext[0]; }
...
...
dlls/d3dx9_36/asmshader.y
View file @
1371e71f
...
...
@@ -60,6 +60,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
float val;
BOOL integer;
} immval;
BOOL immbool;
unsigned int regnum;
struct shader_reg reg;
DWORD srcmod;
...
...
@@ -124,6 +125,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
%token INSTR_M3x2
%token INSTR_DCL
%token INSTR_DEF
%token INSTR_DEFB
%token INSTR_DEFI
%token INSTR_REP
%token INSTR_ENDREP
...
...
@@ -226,6 +228,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
/* Misc stuff */
%token <component> COMPONENT
%token <immval> IMMVAL
%token <immbool> IMMBOOL
%type <reg> dreg_name
%type <reg> dreg
...
...
@@ -583,6 +586,10 @@ instruction: INSTR_ADD omods dreg ',' sregs
{
asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
}
| INSTR_DEFB REG_CONSTBOOL ',' IMMBOOL
{
asm_ctx.funcs->constB(&asm_ctx, $2, $4);
}
| INSTR_REP sregs
{
TRACE("REP\n");
...
...
dlls/d3dx9_36/asmutils.c
View file @
1371e71f
...
...
@@ -189,6 +189,7 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case
BWRITERSIO_BREAK
:
return
D3DSIO_BREAK
;
case
BWRITERSIO_BREAKC
:
return
D3DSIO_BREAKC
;
case
BWRITERSIO_MOVA
:
return
D3DSIO_MOVA
;
case
BWRITERSIO_DEFB
:
return
D3DSIO_DEFB
;
case
BWRITERSIO_DEFI
:
return
D3DSIO_DEFI
;
case
BWRITERSIO_EXPP
:
return
D3DSIO_EXPP
;
case
BWRITERSIO_LOGP
:
return
D3DSIO_LOGP
;
...
...
@@ -456,6 +457,7 @@ const char *debug_print_opcode(DWORD opcode) {
case
BWRITERSIO_BREAK
:
return
"break"
;
case
BWRITERSIO_BREAKC
:
return
"breakc"
;
case
BWRITERSIO_MOVA
:
return
"mova"
;
case
BWRITERSIO_DEFB
:
return
"defb"
;
case
BWRITERSIO_DEFI
:
return
"defi"
;
case
BWRITERSIO_EXPP
:
return
"expp"
;
case
BWRITERSIO_LOGP
:
return
"logp"
;
...
...
dlls/d3dx9_36/bytecodewriter.c
View file @
1371e71f
...
...
@@ -176,6 +176,39 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
return
TRUE
;
}
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
)
{
struct
constant
*
newconst
;
if
(
shader
->
num_cb
)
{
struct
constant
**
newarray
;
newarray
=
asm_realloc
(
shader
->
constB
,
sizeof
(
*
shader
->
constB
)
*
(
shader
->
num_cb
+
1
));
if
(
!
newarray
)
{
ERR
(
"Failed to grow the constants array
\n
"
);
return
FALSE
;
}
shader
->
constB
=
newarray
;
}
else
{
shader
->
constB
=
asm_alloc
(
sizeof
(
*
shader
->
constB
));
if
(
!
shader
->
constB
)
{
ERR
(
"Failed to allocate the constants array
\n
"
);
return
FALSE
;
}
}
newconst
=
asm_alloc
(
sizeof
(
*
newconst
));
if
(
!
newconst
)
{
ERR
(
"Failed to allocate a new constant
\n
"
);
return
FALSE
;
}
newconst
->
regnum
=
reg
;
newconst
->
value
[
0
].
b
=
x
;
shader
->
constB
[
shader
->
num_cb
]
=
newconst
;
shader
->
num_cb
++
;
return
TRUE
;
}
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
)
{
unsigned
int
*
num
;
struct
declaration
**
decl
;
...
...
@@ -343,7 +376,10 @@ static void write_const(struct constant **consts, int num, DWORD opcode, DWORD r
D3DSP_WRITEMASK_ALL
;
if
(
len
)
{
instr_def
|=
5
<<
D3DSI_INSTLENGTH_SHIFT
;
if
(
opcode
==
D3DSIO_DEFB
)
instr_def
|=
2
<<
D3DSI_INSTLENGTH_SHIFT
;
else
instr_def
|=
5
<<
D3DSI_INSTLENGTH_SHIFT
;
}
for
(
i
=
0
;
i
<
num
;
i
++
)
{
...
...
@@ -352,9 +388,11 @@ static void write_const(struct constant **consts, int num, DWORD opcode, DWORD r
put_dword
(
buffer
,
reg
|
(
consts
[
i
]
->
regnum
&
D3DSP_REGNUM_MASK
));
put_dword
(
buffer
,
consts
[
i
]
->
value
[
0
].
d
);
put_dword
(
buffer
,
consts
[
i
]
->
value
[
1
].
d
);
put_dword
(
buffer
,
consts
[
i
]
->
value
[
2
].
d
);
put_dword
(
buffer
,
consts
[
i
]
->
value
[
3
].
d
);
if
(
opcode
!=
D3DSIO_DEFB
)
{
put_dword
(
buffer
,
consts
[
i
]
->
value
[
1
].
d
);
put_dword
(
buffer
,
consts
[
i
]
->
value
[
2
].
d
);
put_dword
(
buffer
,
consts
[
i
]
->
value
[
3
].
d
);
}
}
}
...
...
@@ -405,6 +443,10 @@ static void instr_handler(struct bc_writer *This,
write_srcregs
(
This
,
instr
,
buffer
);
}
static
void
write_constB
(
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
,
BOOL
len
)
{
write_const
(
shader
->
constB
,
shader
->
num_cb
,
D3DSIO_DEFB
,
D3DSPR_CONSTBOOL
,
buffer
,
len
);
}
static
void
write_constI
(
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
,
BOOL
len
)
{
write_const
(
shader
->
constI
,
shader
->
num_ci
,
D3DSIO_DEFI
,
D3DSPR_CONSTINT
,
buffer
,
len
);
}
...
...
@@ -449,6 +491,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
write_declarations
(
buffer
,
TRUE
,
shader
->
inputs
,
shader
->
num_inputs
,
D3DSPR_INPUT
);
write_declarations
(
buffer
,
TRUE
,
shader
->
outputs
,
shader
->
num_outputs
,
D3DSPR_OUTPUT
);
write_constF
(
shader
,
buffer
,
TRUE
);
write_constB
(
shader
,
buffer
,
TRUE
);
write_constI
(
shader
,
buffer
,
TRUE
);
write_samplers
(
shader
,
buffer
);
return
;
...
...
dlls/d3dx9_36/d3dx9_36_private.h
View file @
1371e71f
...
...
@@ -255,6 +255,7 @@ struct src_regs {
struct
asmparser_backend
{
void
(
*
constF
)(
struct
asm_parser
*
This
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
void
(
*
constI
)(
struct
asm_parser
*
This
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
void
(
*
constB
)(
struct
asm_parser
*
This
,
DWORD
reg
,
BOOL
x
);
void
(
*
dstreg
)(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
);
...
...
@@ -283,6 +284,7 @@ struct instruction *alloc_instr(unsigned int srcs);
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
);
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
regnum
);
...
...
@@ -442,6 +444,7 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_BREAK
,
BWRITERSIO_BREAKC
,
BWRITERSIO_MOVA
,
BWRITERSIO_DEFB
,
BWRITERSIO_DEFI
,
BWRITERSIO_EXPP
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment