Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1407bdb2
Commit
1407bdb2
authored
Sep 05, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 27, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Add dp2add support to arb shaders.
parent
09fa208d
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
29 additions
and
2 deletions
+29
-2
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+27
-0
pixelshader.c
dlls/wined3d/pixelshader.c
+1
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
1407bdb2
...
...
@@ -878,6 +878,33 @@ void pshader_hw_cmp(SHADER_OPCODE_ARG* arg) {
pshader_gen_output_modifier_line
(
buffer
,
FALSE
,
dst_wmask
,
shift
,
dst_name
);
}
/** Process the WINED3DSIO_DP2ADD instruction in ARB.
* dst = dot2(src0, src1) + src2 */
void
pshader_hw_dp2add
(
SHADER_OPCODE_ARG
*
arg
)
{
SHADER_BUFFER
*
buffer
=
arg
->
buffer
;
char
dst_wmask
[
20
];
char
dst_name
[
50
];
char
src_name
[
3
][
50
];
DWORD
shift
=
(
arg
->
dst
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
BOOL
sat
=
(
arg
->
dst
&
WINED3DSP_DSTMOD_MASK
)
&
WINED3DSPDM_SATURATE
;
pshader_get_register_name
(
arg
->
dst
,
dst_name
);
shader_arb_get_write_mask
(
arg
,
arg
->
dst
,
dst_wmask
);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
0
],
0
,
src_name
[
0
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
1
],
1
,
src_name
[
1
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
2
],
2
,
src_name
[
2
]);
/* Emulate a DP2 with a DP3 and 0.0 */
shader_addline
(
buffer
,
"MOV TMP, %s;
\n
"
,
src_name
[
0
]);
shader_addline
(
buffer
,
"MOV TMP.z, 0.0;
\n
"
);
shader_addline
(
buffer
,
"DP3 TMP2, TMP, %s;
\n
"
,
src_name
[
1
]);
shader_addline
(
buffer
,
"ADD%s %s%s, TMP2, %s;
\n
"
,
sat
?
"_SAT"
:
""
,
dst_name
,
dst_wmask
,
src_name
[
2
]);
if
(
shift
!=
0
)
pshader_gen_output_modifier_line
(
buffer
,
FALSE
,
dst_wmask
,
shift
,
dst_name
);
}
/* Map the opcode 1-to-1 to the GL code */
void
pshader_hw_map2gl
(
SHADER_OPCODE_ARG
*
arg
)
{
...
...
dlls/wined3d/pixelshader.c
View file @
1407bdb2
...
...
@@ -189,8 +189,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
{
WINED3DSIO_NRM
,
"nrm"
,
NULL
,
1
,
2
,
NULL
,
shader_glsl_map2gl
,
0
,
0
},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
4
,
NULL
,
shader_glsl_sincos
,
WINED3DPS_VERSION
(
2
,
0
),
WINED3DPS_VERSION
(
2
,
1
)},
{
WINED3DSIO_SINCOS
,
"sincos"
,
NULL
,
1
,
2
,
NULL
,
shader_glsl_sincos
,
WINED3DPS_VERSION
(
3
,
0
),
-
1
},
/* TODO: dp2add can be made out of multiple instuctions */
{
WINED3DSIO_DP2ADD
,
"dp2add"
,
GLNAME_REQUIRE_GLSL
,
1
,
4
,
NULL
,
pshader_glsl_dp2add
,
WINED3DPS_VERSION
(
2
,
0
),
-
1
},
{
WINED3DSIO_DP2ADD
,
"dp2add"
,
NULL
,
1
,
4
,
pshader_hw_dp2add
,
pshader_glsl_dp2add
,
WINED3DPS_VERSION
(
2
,
0
),
-
1
},
/* Matrix */
{
WINED3DSIO_M4x4
,
"m4x4"
,
"undefined"
,
1
,
3
,
NULL
,
shader_glsl_mnxn
,
0
,
0
},
{
WINED3DSIO_M4x3
,
"m4x3"
,
"undefined"
,
1
,
3
,
NULL
,
shader_glsl_mnxn
,
0
,
0
},
...
...
dlls/wined3d/wined3d_private.h
View file @
1407bdb2
...
...
@@ -1786,6 +1786,7 @@ extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG* arg);
extern
void
pshader_hw_texdp3
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texm3x3
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_texm3x2depth
(
SHADER_OPCODE_ARG
*
arg
);
extern
void
pshader_hw_dp2add
(
SHADER_OPCODE_ARG
*
arg
);
/* ARB vertex shader prototypes */
extern
void
vshader_hw_map2gl
(
SHADER_OPCODE_ARG
*
arg
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment