Commit 145c417e authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

wined3d: Make state_fog_vertexpart() static.

parent 1e53cb64
......@@ -946,7 +946,7 @@ static void state_stencilwrite(struct wined3d_context *context, const struct win
checkGLcall("glStencilMask");
}
void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
......
......@@ -2626,8 +2626,6 @@ void state_clipping(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void light(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void state_fog_vertexpart(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void vertexdeclaration(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void clipplane(struct wined3d_context *context,
......
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