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wine
wine-winehq
Commits
151407e5
Commit
151407e5
authored
Jan 15, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 15, 2013
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wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
parent
e5ab22d6
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buffer.c
dlls/wined3d/buffer.c
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dlls/wined3d/buffer.c
View file @
151407e5
...
...
@@ -1207,6 +1207,15 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
TRACE
(
"size %#x, usage %#x, format %s, memory @ %p, iface @ %p.
\n
"
,
buffer
->
resource
.
size
,
buffer
->
resource
.
usage
,
debug_d3dformat
(
buffer
->
resource
.
format
->
id
),
buffer
->
resource
.
allocatedMemory
,
buffer
);
if
(
device
->
create_parms
.
flags
&
WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
)
{
/* SWvp always returns the same pointer in buffer maps and retains data in DISCARD maps.
* Keep a system memory copy of the buffer to provide the same behavior to the application.
* Still use a VBO to support OpenGL 3 core contexts. */
TRACE
(
"Using doublebuffer mode because of software vertex processing
\n
"
);
buffer
->
flags
|=
WINED3D_BUFFER_DOUBLEBUFFER
;
}
dynamic_buffer_ok
=
gl_info
->
supported
[
APPLE_FLUSH_BUFFER_RANGE
]
||
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
];
/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
...
...
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