Commit 167d4acf authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Add support for buffer UAVs.

parent 10f0e705
......@@ -3416,7 +3416,8 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
{
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_unordered_access_view *view;
struct wined3d_texture *texture;
struct wined3d_texture *texture = NULL;
struct wined3d_buffer *buffer;
GLuint texture_name;
unsigned int i;
GLint level;
......@@ -3440,26 +3441,35 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
if (view->resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Buffer unordered access views not implemented.\n");
continue;
buffer = buffer_from_resource(view->resource);
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
}
else
{
texture = texture_from_resource(view->resource);
wined3d_texture_load(texture, context, FALSE);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_TEXTURE_RGB);
}
context->uses_uavs = 1;
texture = texture_from_resource(view->resource);
wined3d_texture_load(texture, context, FALSE);
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_TEXTURE_RGB);
if (view->gl_view.name)
{
texture_name = view->gl_view.name;
level = 0;
}
else
else if (texture)
{
texture_name = wined3d_texture_get_gl_texture(texture, FALSE)->name;
level = view->level_idx;
}
else
{
FIXME("Unsupported buffer unordered access view.\n");
GL_EXTCALL(glBindImageTexture(i, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8));
continue;
}
GL_EXTCALL(glBindImageTexture(i, texture_name, level, GL_TRUE, 0, GL_READ_WRITE,
view->format->glInternal));
......
......@@ -177,6 +177,39 @@ static void create_buffer_texture(struct wined3d_gl_view *view,
context_release(context);
}
static HRESULT create_buffer_view(struct wined3d_gl_view *view,
const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
const struct wined3d_format *view_format)
{
unsigned int offset, size;
if (desc->format_id == WINED3DFMT_UNKNOWN)
{
FIXME("Structured buffer views not supported.\n");
return WINED3D_OK;
}
if (desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
FIXME("Raw buffer views not supported.\n");
return WINED3D_OK;
}
if (desc->u.buffer.start_idx > ~0u / view_format->byte_count
|| desc->u.buffer.count > ~0u / view_format->byte_count)
return E_INVALIDARG;
offset = desc->u.buffer.start_idx * view_format->byte_count;
size = desc->u.buffer.count * view_format->byte_count;
if (offset >= buffer->resource.size
|| size > buffer->resource.size - offset)
return E_INVALIDARG;
create_buffer_texture(view, buffer, view_format, offset, size);
return WINED3D_OK;
}
ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
{
ULONG refcount = InterlockedIncrement(&view->refcount);
......@@ -472,32 +505,10 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
if (desc->format_id == WINED3DFMT_UNKNOWN)
{
FIXME("Structured buffer views not supported.\n");
}
else if (desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
FIXME("Raw buffer views not supported.\n");
}
else
{
unsigned int offset, size;
if (desc->u.buffer.start_idx > ~0u / view_format->byte_count
|| desc->u.buffer.count > ~0u / view_format->byte_count)
return E_INVALIDARG;
offset = desc->u.buffer.start_idx * view_format->byte_count;
size = desc->u.buffer.count * view_format->byte_count;
if (offset >= buffer->resource.size
|| size > buffer->resource.size - offset)
return E_INVALIDARG;
create_buffer_texture(&view->gl_view, buffer, view_format, offset, size);
}
if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view_format)))
return hr;
}
else
{
......@@ -638,7 +649,7 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
wined3d_buffer_invalidate_location(buffer_from_resource(resource), location);
return;
}
......@@ -671,7 +682,11 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Buffer unordered access views not supported.\n");
struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view->format)))
return hr;
}
else
{
......
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