Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
16b3b791
Commit
16b3b791
authored
Dec 18, 2022
by
Mohamad Al-Jaf
Committed by
Alexandre Julliard
Mar 07, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
include: Add windows.graphics.directx.idl file.
Needed by windows.perception.spatial.surfaces.idl.
parent
9065c663
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
168 additions
and
0 deletions
+168
-0
Makefile.in
include/Makefile.in
+1
-0
windows.graphics.directx.idl
include/windows.graphics.directx.idl
+167
-0
No files found.
include/Makefile.in
View file @
16b3b791
...
@@ -815,6 +815,7 @@ SOURCES = \
...
@@ -815,6 +815,7 @@ SOURCES = \
windows.gaming.input.idl
\
windows.gaming.input.idl
\
windows.gaming.ui.idl
\
windows.gaming.ui.idl
\
windows.globalization.idl
\
windows.globalization.idl
\
windows.graphics.directx.idl
\
windows.h
\
windows.h
\
windows.media.closedcaptioning.idl
\
windows.media.closedcaptioning.idl
\
windows.media.devices.idl
\
windows.media.devices.idl
\
...
...
include/windows.graphics.directx.idl
0 → 100644
View file @
16b3b791
/*
*
Copyright
(
C
)
2023
Mohamad
Al
-
Jaf
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
*
License
as
published
by
the
Free
Software
Foundation
; either
*
version
2.1
of
the
License
,
or
(
at
your
option
)
any
later
version
.
*
*
This
library
is
distributed
in
the
hope
that
it
will
be
useful
,
*
but
WITHOUT
ANY
WARRANTY
; without even the implied warranty of
*
MERCHANTABILITY
or
FITNESS
FOR
A
PARTICULAR
PURPOSE
.
See
the
GNU
*
Lesser
General
Public
License
for
more
details
.
*
*
You
should
have
received
a
copy
of
the
GNU
Lesser
General
Public
*
License
along
with
this
library
; if not, write to the Free Software
*
Foundation
,
Inc
.
,
51
Franklin
St
,
Fifth
Floor
,
Boston
,
MA
02110
-
1301
,
USA
*/
#
ifdef
__WIDL__
#
pragma
winrt
ns_prefix
#
endif
import
"inspectable.idl"
;
import
"asyncinfo.idl"
;
import
"eventtoken.idl"
;
import
"windowscontracts.idl"
;
import
"windows.foundation.idl"
;
namespace
Windows
.
Graphics.DirectX
{
typedef
enum
DirectXPixelFormat
DirectXPixelFormat
;
declare
{
interface
Windows
.
Foundation.Collections.IIterable<Windows.Graphics.DirectX.DirectXPixelFormat>;
interface
Windows
.
Foundation.Collections.IIterator<Windows.Graphics.DirectX.DirectXPixelFormat>;
interface
Windows
.
Foundation.Collections.IVectorView<Windows.Graphics.DirectX.DirectXPixelFormat>;
}
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
)
]
enum
DirectXPixelFormat
{
Unknown
=
0
,
R32G32B32A32Typeless
=
1
,
R32G32B32A32Float
=
2
,
R32G32B32A32UInt
=
3
,
R32G32B32A32Int
=
4
,
R32G32B32Typeless
=
5
,
R32G32B32Float
=
6
,
R32G32B32UInt
=
7
,
R32G32B32Int
=
8
,
R16G16B16A16Typeless
=
9
,
R16G16B16A16Float
=
10
,
R16G16B16A16UIntNormalized
=
11
,
R16G16B16A16UInt
=
12
,
R16G16B16A16IntNormalized
=
13
,
R16G16B16A16Int
=
14
,
R32G32Typeless
=
15
,
R32G32Float
=
16
,
R32G32UInt
=
17
,
R32G32Int
=
18
,
R32G8X24Typeless
=
19
,
D32FloatS8X24UInt
=
20
,
R32FloatX8X24Typeless
=
21
,
X32TypelessG8X24UInt
=
22
,
R10G10B10A2Typeless
=
23
,
R10G10B10A2UIntNormalized
=
24
,
R10G10B10A2UInt
=
25
,
R11G11B10Float
=
26
,
R8G8B8A8Typeless
=
27
,
R8G8B8A8UIntNormalized
=
28
,
R8G8B8A8UIntNormalizedSrgb
=
29
,
R8G8B8A8UInt
=
30
,
R8G8B8A8IntNormalized
=
31
,
R8G8B8A8Int
=
32
,
R16G16Typeless
=
33
,
R16G16Float
=
34
,
R16G16UIntNormalized
=
35
,
R16G16UInt
=
36
,
R16G16IntNormalized
=
37
,
R16G16Int
=
38
,
R32Typeless
=
39
,
D32Float
=
40
,
R32Float
=
41
,
R32UInt
=
42
,
R32Int
=
43
,
R24G8Typeless
=
44
,
D24UIntNormalizedS8UInt
=
45
,
R24UIntNormalizedX8Typeless
=
46
,
X24TypelessG8UInt
=
47
,
R8G8Typeless
=
48
,
R8G8UIntNormalized
=
49
,
R8G8UInt
=
50
,
R8G8IntNormalized
=
51
,
R8G8Int
=
52
,
R16Typeless
=
53
,
R16Float
=
54
,
D16UIntNormalized
=
55
,
R16UIntNormalized
=
56
,
R16UInt
=
57
,
R16IntNormalized
=
58
,
R16Int
=
59
,
R8Typeless
=
60
,
R8UIntNormalized
=
61
,
R8UInt
=
62
,
R8IntNormalized
=
63
,
R8Int
=
64
,
A8UIntNormalized
=
65
,
R1UIntNormalized
=
66
,
R9G9B9E5SharedExponent
=
67
,
R8G8B8G8UIntNormalized
=
68
,
G8R8G8B8UIntNormalized
=
69
,
BC1Typeless
=
70
,
BC1UIntNormalized
=
71
,
BC1UIntNormalizedSrgb
=
72
,
BC2Typeless
=
73
,
BC2UIntNormalized
=
74
,
BC2UIntNormalizedSrgb
=
75
,
BC3Typeless
=
76
,
BC3UIntNormalized
=
77
,
BC3UIntNormalizedSrgb
=
78
,
BC4Typeless
=
79
,
BC4UIntNormalized
=
80
,
BC4IntNormalized
=
81
,
BC5Typeless
=
82
,
BC5UIntNormalized
=
83
,
BC5IntNormalized
=
84
,
B5G6R5UIntNormalized
=
85
,
B5G5R5A1UIntNormalized
=
86
,
B8G8R8A8UIntNormalized
=
87
,
B8G8R8X8UIntNormalized
=
88
,
R10G10B10XRBiasA2UIntNormalized
=
89
,
B8G8R8A8Typeless
=
90
,
B8G8R8A8UIntNormalizedSrgb
=
91
,
B8G8R8X8Typeless
=
92
,
B8G8R8X8UIntNormalizedSrgb
=
93
,
BC6HTypeless
=
94
,
BC6H16UnsignedFloat
=
95
,
BC6H16Float
=
96
,
BC7Typeless
=
97
,
BC7UIntNormalized
=
98
,
BC7UIntNormalizedSrgb
=
99
,
Ayuv
=
100
,
Y410
=
101
,
Y416
=
102
,
NV12
=
103
,
P010
=
104
,
P016
=
105
,
Opaque420
=
106
,
Yuy2
=
107
,
Y210
=
108
,
Y216
=
109
,
NV11
=
110
,
AI44
=
111
,
IA44
=
112
,
P8
=
113
,
A8P8
=
114
,
B4G4R4A4UIntNormalized
=
115
,
P208
=
130
,
V208
=
131
,
V408
=
132
,
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
10.0
)
]
SamplerFeedbackMinMipOpaque
=
189
,
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
10.0
)
]
SamplerFeedbackMipRegionUsedOpaque
=
190
,
}
;
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment