Commit 16c03e47 authored by Alexandre Julliard's avatar Alexandre Julliard

d3dx9: Fix some spec file discrepancies.

parent 2012d7ab
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
......
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
......
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
......
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
......
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
......
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
......
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