Commit 17e12611 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Fix some prototypes.

parent 602bb1f5
......@@ -238,7 +238,7 @@ void primitiveDeclarationConvertToStridedData(
}
static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
UINT min_vertex_idx, UINT max_vertex_idx, UINT count, short idx_size,
UINT min_vertex_idx, UINT max_vertex_idx, UINT count, UINT idx_size,
const void *idx_data, UINT start_idx)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -274,12 +274,12 @@ static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
*/
static void drawStridedSlow(IWineD3DDevice *iface, const WineDirect3DVertexStridedData *sd, UINT NumVertexes,
GLenum glPrimType, const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx)
GLenum glPrimType, const void *idxData, UINT idxSize, UINT minIndex, UINT startIdx)
{
unsigned int textureNo = 0;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
ULONG vx_index;
UINT vx_index;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const UINT *streamOffset = This->stateBlock->streamOffset;
long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
......@@ -594,13 +594,13 @@ static inline void send_attribute(IWineD3DDeviceImpl *This, const DWORD type, co
}
static void drawStridedSlowVs(IWineD3DDevice *iface, const WineDirect3DVertexStridedData *sd, UINT numberOfVertices,
GLenum glPrimitiveType, const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx)
GLenum glPrimitiveType, const void *idxData, UINT idxSize, UINT minIndex, UINT startIdx)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
ULONG vx_index;
UINT vx_index;
int i;
IWineD3DStateBlockImpl *stateblock = This->stateBlock;
const BYTE *ptr;
......@@ -654,8 +654,8 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const WineDirect3DVertexStr
}
static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3DVertexStridedData *sd,
UINT numberOfVertices, GLenum glPrimitiveType, const void *idxData, short idxSize, ULONG minIndex,
ULONG startIdx)
UINT numberOfVertices, GLenum glPrimitiveType, const void *idxData, UINT idxSize, UINT minIndex,
UINT startIdx)
{
UINT numInstances = 0, i;
int numInstancedAttribs = 0, j;
......@@ -808,7 +808,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, WineDirect3DVertexStrid
/* Routine common to the draw primitive and draw indexed primitive routines */
void drawPrimitive(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT index_count,
UINT numberOfVertices, long StartIdx, short idxSize, const void *idxData, int minIndex)
UINT numberOfVertices, UINT StartIdx, UINT idxSize, const void *idxData, UINT minIndex)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......
......@@ -654,7 +654,7 @@ extern LONG primCounter;
/* Routine common to the draw primitive and draw indexed primitive routines */
void drawPrimitive(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT index_count,
UINT numberOfVertices, long start_idx, short idxBytes, const void *idxData, int minIndex);
UINT numberOfVertices, UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex);
void primitiveDeclarationConvertToStridedData(
IWineD3DDevice *iface,
......
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