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wine
wine-winehq
Commits
181442a6
Commit
181442a6
authored
Jun 26, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 26, 2009
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Plain Diff
wined3d: Make sure queries have an active GL context.
parent
a6c81e07
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1 changed file
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query.c
dlls/wined3d/query.c
+11
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dlls/wined3d/query.c
View file @
181442a6
...
...
@@ -62,6 +62,8 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
This
->
ref
);
ref
=
InterlockedDecrement
(
&
This
->
ref
);
if
(
ref
==
0
)
{
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
/* Queries are specific to the GL context that created them. Not
* deleting the query will obviously leak it, but that's still better
...
...
@@ -316,6 +318,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
return
S_OK
;
}
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
This
->
wineD3DDevice
->
activeContext
->
tid
!=
GetCurrentThreadId
())
{
...
...
@@ -357,6 +361,8 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void
WineD3DContext
*
ctx
;
TRACE
(
"(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x
\n
"
,
This
,
pData
,
dwSize
,
dwGetDataFlags
);
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
if
(
pData
==
NULL
||
dwSize
==
0
)
{
return
S_OK
;
...
...
@@ -457,6 +463,9 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
TRACE
(
"(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT
\n
"
,
This
,
dwIssueFlags
);
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
WineD3DContext
*
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* GL fences can be used only from the context that created them,
* so if a different context is active, don't bother setting the query. The penalty
...
...
@@ -497,6 +506,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
if
(
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
{
WineD3DContext
*
ctx
=
((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
ctx
;
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
FIXME
(
"Not the owning context, can't start query
\n
"
);
}
else
{
...
...
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