Commit 1854001c authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

dinput/tests: Remove racy IForceFeedbackEffect reference count checks.

Because the async operation holds a reference on the invoker and the param, it may keep the effect alive until the worker thread releases its reference on the async operation. We have no way to synchronize on that. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53199Signed-off-by: 's avatarRémi Bernon <rbernon@codeweavers.com>
parent 2020541b
......@@ -5673,7 +5673,6 @@ static void test_windows_gaming_input(void)
UINT32 size;
HRESULT hr;
DWORD ret;
LONG ref;
if (!load_combase_functions()) return;
......@@ -6053,8 +6052,7 @@ static void test_windows_gaming_input(void)
todo_wine
ok( hr == 0x86854003, "TryUnloadEffectAsync returned %#lx\n", hr );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
IForceFeedbackEffect_Release( effect );
hr = IPeriodicForceEffectFactory_CreateInstance( periodic_factory, PeriodicForceEffectKind_SineWave, &effect );
......@@ -6127,8 +6125,7 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, NULL, 0 );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
IForceFeedbackEffect_Release( effect );
IPeriodicForceEffectFactory_Release( periodic_factory );
......@@ -6220,8 +6217,7 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, NULL, 0 );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
IForceFeedbackEffect_Release( effect );
IConditionForceEffectFactory_Release( condition_factory );
......@@ -6313,8 +6309,7 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, NULL, 0 );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
IForceFeedbackEffect_Release( effect );
hr = pWindowsCreateString( ramp_effect_class_name, wcslen( ramp_effect_class_name ), &str );
......@@ -6387,8 +6382,7 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, NULL, 0 );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
IForceFeedbackEffect_Release( effect );
IForceFeedbackMotor_Release( motor );
......
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