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wine
wine-winehq
Commits
185f9bb3
Commit
185f9bb3
authored
Sep 08, 2015
by
Józef Kucia
Committed by
Alexandre Julliard
Sep 08, 2015
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Plain Diff
d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
parent
ebd6bf7f
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Showing
3 changed files
with
19 additions
and
19 deletions
+19
-19
d3d11_private.h
dlls/d3d11/d3d11_private.h
+3
-3
device.c
dlls/d3d11/device.c
+4
-4
view.c
dlls/d3d11/view.c
+12
-12
No files found.
dlls/d3d11/d3d11_private.h
View file @
185f9bb3
...
...
@@ -150,7 +150,7 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de
struct
d3d_buffer
*
unsafe_impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D10DepthStencilView */
struct
d3d
10
_depthstencil_view
struct
d3d_depthstencil_view
{
ID3D10DepthStencilView
ID3D10DepthStencilView_iface
;
LONG
refcount
;
...
...
@@ -162,9 +162,9 @@ struct d3d10_depthstencil_view
ID3D10Device1
*
device
;
};
HRESULT
d3d
10_depthstencil_view_init
(
struct
d3d10
_depthstencil_view
*
view
,
struct
d3d_device
*
device
,
HRESULT
d3d
_depthstencil_view_init
(
struct
d3d
_depthstencil_view
*
view
,
struct
d3d_device
*
device
,
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
DECLSPEC_HIDDEN
;
struct
d3d
10
_depthstencil_view
*
unsafe_impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_depthstencil_view
*
unsafe_impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D10RenderTargetView */
struct
d3d10_rendertarget_view
...
...
dlls/d3d11/device.c
View file @
185f9bb3
...
...
@@ -921,7 +921,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
ID3D10DepthStencilView
*
depth_stencil_view
)
{
struct
d3d_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d
10
_depthstencil_view
*
dsv
;
struct
d3d_depthstencil_view
*
dsv
;
unsigned
int
i
;
TRACE
(
"iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.
\n
"
,
...
...
@@ -1701,7 +1701,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
if
(
depth_stencil_view
)
{
struct
d3d
10
_depthstencil_view
*
view_impl
;
struct
d3d_depthstencil_view
*
view_impl
;
if
(
!
(
wined3d_view
=
wined3d_device_get_depth_stencil_view
(
device
->
wined3d_device
))
||
!
(
view_impl
=
wined3d_rendertarget_view_get_parent
(
wined3d_view
)))
...
...
@@ -2137,7 +2137,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
,
ID3D10DepthStencilView
**
view
)
{
struct
d3d_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d
10
_depthstencil_view
*
object
;
struct
d3d_depthstencil_view
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, resource %p, desc %p, view %p.
\n
"
,
iface
,
resource
,
desc
,
view
);
...
...
@@ -2145,7 +2145,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d3d
10
_depthstencil_view_init
(
object
,
device
,
resource
,
desc
)))
if
(
FAILED
(
hr
=
d3d_depthstencil_view_init
(
object
,
device
,
resource
,
desc
)))
{
WARN
(
"Failed to initialize depthstencil view, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/d3d11/view.c
View file @
185f9bb3
...
...
@@ -357,9 +357,9 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
}
}
static
inline
struct
d3d
10
_depthstencil_view
*
impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
static
inline
struct
d3d_depthstencil_view
*
impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d
10
_depthstencil_view
,
ID3D10DepthStencilView_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_depthstencil_view
,
ID3D10DepthStencilView_iface
);
}
/* IUnknown methods */
...
...
@@ -387,7 +387,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10De
static
ULONG
STDMETHODCALLTYPE
d3d10_depthstencil_view_AddRef
(
ID3D10DepthStencilView
*
iface
)
{
struct
d3d
10
_depthstencil_view
*
This
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
This
=
impl_from_ID3D10DepthStencilView
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
This
,
refcount
);
...
...
@@ -397,7 +397,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencil
static
ULONG
STDMETHODCALLTYPE
d3d10_depthstencil_view_Release
(
ID3D10DepthStencilView
*
iface
)
{
struct
d3d
10
_depthstencil_view
*
This
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
This
=
impl_from_ID3D10DepthStencilView
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
refcount
);
...
...
@@ -420,7 +420,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
static
void
STDMETHODCALLTYPE
d3d10_depthstencil_view_GetDevice
(
ID3D10DepthStencilView
*
iface
,
ID3D10Device
**
device
)
{
struct
d3d
10
_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
...
...
@@ -431,7 +431,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_view_GetPrivateData
(
ID3D10DepthStencilView
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
struct
d3d
10
_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, guid %s, data_size %p, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
...
...
@@ -442,7 +442,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10De
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_view_SetPrivateData
(
ID3D10DepthStencilView
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
struct
d3d
10
_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, guid %s, data_size %u, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
...
...
@@ -453,7 +453,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10De
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_view_SetPrivateDataInterface
(
ID3D10DepthStencilView
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
struct
d3d
10
_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, guid %s, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
...
...
@@ -465,7 +465,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface
static
void
STDMETHODCALLTYPE
d3d10_depthstencil_view_GetResource
(
ID3D10DepthStencilView
*
iface
,
ID3D10Resource
**
resource
)
{
struct
d3d
10
_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, resource %p.
\n
"
,
iface
,
resource
);
...
...
@@ -478,7 +478,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
static
void
STDMETHODCALLTYPE
d3d10_depthstencil_view_GetDesc
(
ID3D10DepthStencilView
*
iface
,
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
{
struct
d3d
10
_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D10DepthStencilView
(
iface
);
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
desc
);
...
...
@@ -554,7 +554,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
}
}
HRESULT
d3d
10_depthstencil_view_init
(
struct
d3d10
_depthstencil_view
*
view
,
struct
d3d_device
*
device
,
HRESULT
d3d
_depthstencil_view_init
(
struct
d3d
_depthstencil_view
*
view
,
struct
d3d_device
*
device
,
ID3D10Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
{
struct
wined3d_rendertarget_view_desc
wined3d_desc
;
...
...
@@ -601,7 +601,7 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
return
S_OK
;
}
struct
d3d
10
_depthstencil_view
*
unsafe_impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
struct
d3d_depthstencil_view
*
unsafe_impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
{
if
(
!
iface
)
return
NULL
;
...
...
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