Commit 1867b095 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Store stream state in the wined3d_stateblock_state structure.

parent 44441feb
......@@ -1379,11 +1379,21 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
return WINED3DERR_INVALIDCALL;
}
stream = &device->update_state->streams[stream_idx];
stream = &device->state.streams[stream_idx];
prev_buffer = stream->buffer;
if (buffer)
wined3d_buffer_incref(buffer);
if (device->update_stateblock_state->streams[stream_idx].buffer)
wined3d_buffer_decref(device->update_stateblock_state->streams[stream_idx].buffer);
device->update_stateblock_state->streams[stream_idx].buffer = buffer;
device->update_stateblock_state->streams[stream_idx].stride = stride;
if (device->recording)
{
device->recording->changed.streamSource |= 1u << stream_idx;
return WINED3D_OK;
}
if (prev_buffer == buffer
&& stream->stride == stride
......@@ -1398,9 +1408,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
stream->offset = offset;
if (buffer)
wined3d_buffer_incref(buffer);
if (!device->recording)
wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
......@@ -1432,8 +1440,8 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi
HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
{
UINT old_flags, old_freq, flags, freq;
struct wined3d_stream_state *stream;
UINT old_flags, old_freq;
TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider);
......@@ -1454,16 +1462,24 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic
return WINED3DERR_INVALIDCALL;
}
stream = &device->update_state->streams[stream_idx];
stream = &device->state.streams[stream_idx];
old_flags = stream->flags;
old_freq = stream->frequency;
stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
stream->frequency = divider & 0x7fffff;
flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
freq = divider & 0x7fffff;
device->update_stateblock_state->streams[stream_idx].flags = flags;
device->update_stateblock_state->streams[stream_idx].frequency = freq;
if (device->recording)
{
device->recording->changed.streamFreq |= 1u << stream_idx;
else if (stream->frequency != old_freq || stream->flags != old_flags)
return WINED3D_OK;
}
stream->flags = flags;
stream->frequency = freq;
if (stream->frequency != old_freq || stream->flags != old_flags)
wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags);
return WINED3D_OK;
......@@ -5239,11 +5255,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
device->state.streams[i].buffer = NULL;
}
if (device->recording && &device->update_state->streams[i].buffer->resource == resource)
if (device->recording && &device->update_stateblock_state->streams[i].buffer->resource == resource)
{
ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
resource, device->recording, i);
device->update_state->streams[i].buffer = NULL;
device->update_stateblock_state->streams[i].buffer = NULL;
}
}
......
......@@ -535,6 +535,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
wined3d_vertex_declaration_decref(decl);
}
for (i = 0; i < MAX_STREAMS; ++i)
{
if ((buffer = state->streams[i].buffer))
{
state->streams[i].buffer = NULL;
wined3d_buffer_decref(buffer);
}
}
if ((buffer = state->index_buffer))
{
state->index_buffer = NULL;
......@@ -872,19 +881,19 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{
if (!(map & 1)) continue;
if (stateblock->state.streams[i].stride != src_state->streams[i].stride
|| stateblock->state.streams[i].buffer != src_state->streams[i].buffer)
if (stateblock->stateblock_state.streams[i].stride != state->streams[i].stride
|| stateblock->stateblock_state.streams[i].buffer != state->streams[i].buffer)
{
TRACE("Updating stream source %u to %p, stride to %u.\n",
i, src_state->streams[i].buffer,
src_state->streams[i].stride);
stateblock->state.streams[i].stride = src_state->streams[i].stride;
if (src_state->streams[i].buffer)
wined3d_buffer_incref(src_state->streams[i].buffer);
if (stateblock->state.streams[i].buffer)
wined3d_buffer_decref(stateblock->state.streams[i].buffer);
stateblock->state.streams[i].buffer = src_state->streams[i].buffer;
i, state->streams[i].buffer,
state->streams[i].stride);
stateblock->stateblock_state.streams[i].stride = state->streams[i].stride;
if (state->streams[i].buffer)
wined3d_buffer_incref(state->streams[i].buffer);
if (stateblock->stateblock_state.streams[i].buffer)
wined3d_buffer_decref(stateblock->stateblock_state.streams[i].buffer);
stateblock->stateblock_state.streams[i].buffer = state->streams[i].buffer;
}
}
......@@ -893,14 +902,14 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{
if (!(map & 1)) continue;
if (stateblock->state.streams[i].frequency != src_state->streams[i].frequency
|| stateblock->state.streams[i].flags != src_state->streams[i].flags)
if (stateblock->stateblock_state.streams[i].frequency != state->streams[i].frequency
|| stateblock->stateblock_state.streams[i].flags != state->streams[i].flags)
{
TRACE("Updating stream frequency %u to %u flags to %#x.\n",
i, src_state->streams[i].frequency, src_state->streams[i].flags);
i, state->streams[i].frequency, state->streams[i].flags);
stateblock->state.streams[i].frequency = src_state->streams[i].frequency;
stateblock->state.streams[i].flags = src_state->streams[i].flags;
stateblock->stateblock_state.streams[i].frequency = state->streams[i].frequency;
stateblock->stateblock_state.streams[i].flags = state->streams[i].flags;
}
}
......@@ -1164,18 +1173,30 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
map = stateblock->changed.streamSource;
for (i = 0; map; map >>= 1, ++i)
{
if (map & 1)
wined3d_device_set_stream_source(device, i,
stateblock->state.streams[i].buffer,
0, stateblock->state.streams[i].stride);
if (!(map & 1)) continue;
state->streams[i].stride = stateblock->stateblock_state.streams[i].stride;
if (stateblock->stateblock_state.streams[i].buffer)
wined3d_buffer_incref(stateblock->stateblock_state.streams[i].buffer);
if (state->streams[i].buffer)
wined3d_buffer_decref(state->streams[i].buffer);
state->streams[i].buffer = stateblock->stateblock_state.streams[i].buffer;
wined3d_device_set_stream_source(device, i,
stateblock->stateblock_state.streams[i].buffer,
0, stateblock->stateblock_state.streams[i].stride);
}
map = stateblock->changed.streamFreq;
for (i = 0; map; map >>= 1, ++i)
{
if (map & 1)
wined3d_device_set_stream_source_freq(device, i,
stateblock->state.streams[i].frequency | stateblock->state.streams[i].flags);
if (!(map & 1)) continue;
state->streams[i].frequency = stateblock->stateblock_state.streams[i].frequency;
state->streams[i].flags = stateblock->stateblock_state.streams[i].flags;
wined3d_device_set_stream_source_freq(device, i,
stateblock->stateblock_state.streams[i].frequency | stateblock->stateblock_state.streams[i].flags);
}
map = stateblock->changed.textures;
......
......@@ -2971,6 +2971,7 @@ struct wined3d_dummy_textures
struct wined3d_stateblock_state
{
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_state streams[MAX_STREAMS + 1];
struct wined3d_buffer *index_buffer;
enum wined3d_format_id index_format;
int base_vertex_index;
......
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