Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1a1e2b81
Commit
1a1e2b81
authored
May 22, 2020
by
Paul Gofman
Committed by
Alexandre Julliard
May 25, 2020
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
include/ddk: Add prototype for KeQueryActiveProcessors().
Signed-off-by:
Paul Gofman
<
pgofman@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
b91b4b6d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
0 deletions
+1
-0
wdm.h
include/ddk/wdm.h
+1
-0
No files found.
include/ddk/wdm.h
View file @
1a1e2b81
...
@@ -1696,6 +1696,7 @@ void WINAPI KeInitializeSpinLock(KSPIN_LOCK*);
...
@@ -1696,6 +1696,7 @@ void WINAPI KeInitializeSpinLock(KSPIN_LOCK*);
void
WINAPI
KeInitializeTimerEx
(
PKTIMER
,
TIMER_TYPE
);
void
WINAPI
KeInitializeTimerEx
(
PKTIMER
,
TIMER_TYPE
);
void
WINAPI
KeInitializeTimer
(
KTIMER
*
);
void
WINAPI
KeInitializeTimer
(
KTIMER
*
);
void
WINAPI
KeLeaveCriticalRegion
(
void
);
void
WINAPI
KeLeaveCriticalRegion
(
void
);
KAFFINITY
WINAPI
KeQueryActiveProcessors
(
void
);
void
WINAPI
KeQuerySystemTime
(
LARGE_INTEGER
*
);
void
WINAPI
KeQuerySystemTime
(
LARGE_INTEGER
*
);
void
WINAPI
KeQueryTickCount
(
LARGE_INTEGER
*
);
void
WINAPI
KeQueryTickCount
(
LARGE_INTEGER
*
);
ULONG
WINAPI
KeQueryTimeIncrement
(
void
);
ULONG
WINAPI
KeQueryTimeIncrement
(
void
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment