Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1bbc65b1
Commit
1bbc65b1
authored
Jun 16, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 16, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d8: Deleting an invalid pixel shader handle should return D3D_OK.
parent
dc3958c0
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
device.c
dlls/d3d8/device.c
+1
-1
No files found.
dlls/d3d8/device.c
View file @
1bbc65b1
...
@@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
...
@@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
{
{
WARN
(
"Invalid handle (%#x) passed.
\n
"
,
pShader
);
WARN
(
"Invalid handle (%#x) passed.
\n
"
,
pShader
);
LeaveCriticalSection
(
&
d3d8_cs
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
D3D
ERR_INVALIDCALL
;
return
D3D
_OK
;
}
}
IWineD3DDevice_GetPixelShader
(
This
->
WineD3DDevice
,
&
cur
);
IWineD3DDevice_GetPixelShader
(
This
->
WineD3DDevice
,
&
cur
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment