Commit 1c93ab1e authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Cleanup after wglMakeCurrent() failures in context_set_current().

The D3D context is potentially destroyed, so we need to clear the thread's current D3D context. Found by Rico Schüller.
parent eca28c94
......@@ -759,7 +759,10 @@ BOOL context_set_current(struct wined3d_context *ctx)
TRACE("Switching to D3D context %p, GL context %p, device context %p.\n", ctx, ctx->glCtx, ctx->hdc);
if (!pwglMakeCurrent(ctx->hdc, ctx->glCtx))
{
ERR("Failed to make GL context %p current on device context %p.\n", ctx->glCtx, ctx->hdc);
DWORD err = GetLastError();
ERR("Failed to make GL context %p current on device context %p, last error %#x.\n",
ctx->glCtx, ctx->hdc, err);
TlsSetValue(wined3d_context_tls_idx, NULL);
return FALSE;
}
ctx->current = 1;
......@@ -769,7 +772,9 @@ BOOL context_set_current(struct wined3d_context *ctx)
TRACE("Clearing current D3D context.\n");
if (!pwglMakeCurrent(NULL, NULL))
{
ERR("Failed to clear current GL context.\n");
DWORD err = GetLastError();
ERR("Failed to clear current GL context, last error %#x.\n", err);
TlsSetValue(wined3d_context_tls_idx, NULL);
return FALSE;
}
}
......
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