Commit 1ceeb058 authored by Robert Shearman's avatar Robert Shearman Committed by Alexandre Julliard

rpcrt4: Abstract out the way incoming connections are waited for so that we no…

rpcrt4: Abstract out the way incoming connections are waited for so that we no longer need to wait on Win32 handles.
parent 92c39794
......@@ -347,45 +347,164 @@ static void RPCRT4_new_client(RpcConnection* conn)
CloseHandle( thread );
}
static DWORD CALLBACK RPCRT4_server_thread(LPVOID the_arg)
typedef struct _RpcServerProtseq_np
{
HANDLE m_event, b_handle;
HANDLE *objs = NULL;
DWORD count, res;
RpcServerProtseq* cps = the_arg;
RpcConnection* conn;
RpcConnection* cconn;
BOOL set_ready_event = FALSE;
RpcServerProtseq common;
HANDLE mgr_event;
} RpcServerProtseq_np;
TRACE("(the_arg == ^%p)\n", the_arg);
static RpcServerProtseq *rpcrt4_protseq_np_alloc(void)
{
RpcServerProtseq_np *ps = HeapAlloc(GetProcessHeap(), 0, sizeof(*ps));
if (ps)
ps->mgr_event = CreateEventW(NULL, FALSE, FALSE, NULL);
return &ps->common;
}
static void rpcrt4_protseq_np_signal_state_changed(RpcServerProtseq *protseq)
{
RpcServerProtseq_np *npps = CONTAINING_RECORD(protseq, RpcServerProtseq_np, common);
SetEvent(npps->mgr_event);
}
m_event = cps->mgr_event;
static void *rpcrt4_protseq_np_get_wait_array(RpcServerProtseq *protseq, void *prev_array, unsigned int *count)
{
HANDLE *objs = prev_array;
RpcConnection* conn;
RpcServerProtseq_np *npps = CONTAINING_RECORD(protseq, RpcServerProtseq_np, common);
for (;;) {
EnterCriticalSection(&server_cs);
/* open and count connections */
count = 1;
conn = cps->conn;
*count = 1;
conn = protseq->conn;
while (conn) {
RPCRT4_OpenConnection(conn);
if (rpcrt4_conn_get_wait_object(conn))
count++;
conn = conn->Next;
RPCRT4_OpenConnection(conn);
if (rpcrt4_conn_get_wait_object(conn))
(*count)++;
conn = conn->Next;
}
/* make array of connections */
if (objs)
objs = HeapReAlloc(GetProcessHeap(), 0, objs, count*sizeof(HANDLE));
objs = HeapReAlloc(GetProcessHeap(), 0, objs, *count*sizeof(HANDLE));
else
objs = HeapAlloc(GetProcessHeap(), 0, count*sizeof(HANDLE));
objs[0] = m_event;
count = 1;
conn = cps->conn;
objs = HeapAlloc(GetProcessHeap(), 0, *count*sizeof(HANDLE));
if (!objs)
{
ERR("couldn't allocate objs\n");
return NULL;
}
objs[0] = npps->mgr_event;
*count = 1;
conn = protseq->conn;
while (conn) {
if ((objs[count] = rpcrt4_conn_get_wait_object(conn)))
count++;
conn = conn->Next;
if ((objs[*count] = rpcrt4_conn_get_wait_object(conn)))
(*count)++;
conn = conn->Next;
}
return objs;
}
static void rpcrt4_protseq_np_free_wait_array(RpcServerProtseq *protseq, void *array)
{
HeapFree(GetProcessHeap(), 0, array);
}
static int rpcrt4_protseq_np_wait_for_new_connection(RpcServerProtseq *protseq, unsigned int count, void *wait_array)
{
HANDLE b_handle;
HANDLE *objs = wait_array;
DWORD res;
RpcConnection* cconn;
RpcConnection* conn;
if (!objs)
return -1;
res = WaitForMultipleObjects(count, objs, FALSE, INFINITE);
if (res == WAIT_OBJECT_0)
return 0;
else if (res == WAIT_FAILED)
{
ERR("wait failed with error %ld\n", GetLastError());
return -1;
}
else
{
b_handle = objs[res - WAIT_OBJECT_0];
/* find which connection got a RPC */
EnterCriticalSection(&server_cs);
conn = protseq->conn;
while (conn) {
if (b_handle == rpcrt4_conn_get_wait_object(conn)) break;
conn = conn->Next;
}
cconn = NULL;
if (conn)
RPCRT4_SpawnConnection(&cconn, conn);
else
ERR("failed to locate connection for handle %p\n", b_handle);
LeaveCriticalSection(&server_cs);
if (cconn)
{
RPCRT4_new_client(cconn);
return 1;
}
else return -1;
}
}
static const struct protseq_ops protseq_list[] =
{
{
"ncacn_np",
rpcrt4_protseq_np_alloc,
rpcrt4_protseq_np_signal_state_changed,
rpcrt4_protseq_np_get_wait_array,
rpcrt4_protseq_np_free_wait_array,
rpcrt4_protseq_np_wait_for_new_connection,
},
{
"ncalrpc",
rpcrt4_protseq_np_alloc,
rpcrt4_protseq_np_signal_state_changed,
rpcrt4_protseq_np_get_wait_array,
rpcrt4_protseq_np_free_wait_array,
rpcrt4_protseq_np_wait_for_new_connection,
},
{
"ncacn_ip_tcp",
rpcrt4_protseq_np_alloc,
rpcrt4_protseq_np_signal_state_changed,
rpcrt4_protseq_np_get_wait_array,
rpcrt4_protseq_np_free_wait_array,
rpcrt4_protseq_np_wait_for_new_connection,
},
};
static const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq)
{
int i;
for(i=0; i < sizeof(protseq_list)/sizeof(protseq_list[0]); i++)
if (!strcmp(protseq_list[i].name, protseq))
return &protseq_list[i];
return NULL;
}
static DWORD CALLBACK RPCRT4_server_thread(LPVOID the_arg)
{
int res;
unsigned int count;
void *objs = NULL;
RpcServerProtseq* cps = the_arg;
RpcConnection* conn;
BOOL set_ready_event = FALSE;
TRACE("(the_arg == ^%p)\n", the_arg);
for (;;) {
EnterCriticalSection(&server_cs);
objs = cps->ops->get_wait_array(cps, objs, &count);
LeaveCriticalSection(&server_cs);
if (set_ready_event)
......@@ -396,8 +515,11 @@ static DWORD CALLBACK RPCRT4_server_thread(LPVOID the_arg)
}
/* start waiting */
res = WaitForMultipleObjects(count, objs, FALSE, INFINITE);
if (res == WAIT_OBJECT_0) {
res = cps->ops->wait_for_new_connection(cps, count, objs);
if (res == -1)
break;
else if (res == 0)
{
if (!std_listen)
{
SetEvent(cps->server_ready_event);
......@@ -405,28 +527,8 @@ static DWORD CALLBACK RPCRT4_server_thread(LPVOID the_arg)
}
set_ready_event = TRUE;
}
else if (res == WAIT_FAILED) {
ERR("wait failed\n");
}
else {
b_handle = objs[res - WAIT_OBJECT_0];
/* find which connection got a RPC */
EnterCriticalSection(&server_cs);
conn = cps->conn;
while (conn) {
if (b_handle == rpcrt4_conn_get_wait_object(conn)) break;
conn = conn->Next;
}
cconn = NULL;
if (conn)
RPCRT4_SpawnConnection(&cconn, conn);
else
ERR("failed to locate connection for handle %p\n", b_handle);
LeaveCriticalSection(&server_cs);
if (cconn) RPCRT4_new_client(cconn);
}
}
HeapFree(GetProcessHeap(), 0, objs);
cps->ops->free_wait_array(cps, objs);
EnterCriticalSection(&server_cs);
/* close connections */
conn = cps->conn;
......@@ -447,7 +549,8 @@ static void RPCRT4_sync_with_server_thread(RpcServerProtseq *ps)
* the server_ready_event when the new state hasn't yet been applied */
WaitForSingleObject(ps->mgr_mutex, INFINITE);
SetEvent(ps->mgr_event);
ps->ops->signal_state_changed(ps);
/* wait for server thread to make the requested changes before returning */
WaitForSingleObject(ps->server_ready_event, INFINITE);
......@@ -463,7 +566,6 @@ static RPC_STATUS RPCRT4_start_listen_protseq(RpcServerProtseq *ps, BOOL auto_li
if (ps->is_listening) goto done;
if (!ps->mgr_mutex) ps->mgr_mutex = CreateMutexW(NULL, FALSE, NULL);
if (!ps->mgr_event) ps->mgr_event = CreateEventW(NULL, FALSE, FALSE, NULL);
if (!ps->server_ready_event) ps->server_ready_event = CreateEventW(NULL, FALSE, FALSE, NULL);
server_thread = CreateThread(NULL, 0, RPCRT4_server_thread, ps, 0, NULL);
if (!server_thread)
......@@ -654,11 +756,23 @@ RPC_STATUS WINAPI RpcServerUseProtseqEpW( RPC_WSTR Protseq, UINT MaxCalls, RPC_W
static RpcServerProtseq *alloc_serverprotoseq(UINT MaxCalls, char *Protseq, char *Endpoint)
{
RpcServerProtseq* ps;
const struct protseq_ops *ops = rpcrt4_get_protseq_ops(Protseq);
if (!ops)
return NULL;
ps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(RpcServerProtseq));
ps = ops->alloc();
if (!ps)
return NULL;
ps->MaxCalls = MaxCalls;
ps->Protseq = Protseq;
ps->Endpoint = Endpoint;
ps->ops = ops;
ps->MaxCalls = 0;
ps->conn = NULL;
ps->is_listening = FALSE;
ps->mgr_mutex = NULL;
ps->server_ready_event = NULL;
return ps;
}
......
......@@ -23,8 +23,11 @@
#include "rpc_binding.h"
struct protseq_ops;
typedef struct _RpcServerProtseq
{
const struct protseq_ops *ops;
struct _RpcServerProtseq* Next;
LPSTR Protseq;
LPSTR Endpoint;
......@@ -33,14 +36,25 @@ typedef struct _RpcServerProtseq
/* is the server currently listening? */
BOOL is_listening;
/* set on change of configuration (e.g. listening on new protseq) */
HANDLE mgr_event;
/* mutex for ensuring only one thread can change state at a time */
HANDLE mgr_mutex;
/* set when server thread has finished opening connections */
HANDLE server_ready_event;
} RpcServerProtseq;
struct protseq_ops
{
const char *name;
RpcServerProtseq *(*alloc)(void);
void (*signal_state_changed)(RpcServerProtseq *protseq);
/* previous array is passed in to allow reuse of memory */
void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count);
void (*free_wait_array)(RpcServerProtseq *protseq, void *array);
/* returns -1 for failure, 0 for server state changed and 1 to indicate a
* new connection was established */
int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array);
};
typedef struct _RpcServerInterface
{
struct _RpcServerInterface* Next;
......
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