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wine
wine-winehq
Commits
1d97f52f
Commit
1d97f52f
authored
Jan 02, 2003
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jan 02, 2003
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Plain Diff
Some clean-ups after the DrawPrimitive rewrite.
parent
3429c3cf
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2 changed files
with
0 additions
and
14 deletions
+0
-14
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+0
-2
mesa_private.h
dlls/ddraw/mesa_private.h
+0
-12
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
1d97f52f
...
@@ -302,8 +302,6 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
...
@@ -302,8 +302,6 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
if
(
This
->
current_texture
[
0
]
!=
NULL
)
if
(
This
->
current_texture
[
0
]
!=
NULL
)
IDirect3DTexture2_Release
(
ICOM_INTERFACE
(
This
->
current_texture
[
0
],
IDirect3DTexture2
));
IDirect3DTexture2_Release
(
ICOM_INTERFACE
(
This
->
current_texture
[
0
],
IDirect3DTexture2
));
if
(
glThis
->
handler
)
HeapFree
(
GetProcessHeap
(),
0
,
This
);
ENTER_GL
();
ENTER_GL
();
glXDestroyContext
(
glThis
->
display
,
glThis
->
gl_context
);
glXDestroyContext
(
glThis
->
display
,
glThis
->
gl_context
);
LEAVE_GL
();
LEAVE_GL
();
...
...
dlls/ddraw/mesa_private.h
View file @
1d97f52f
...
@@ -99,12 +99,6 @@ typedef struct IDirect3DTextureGLImpl
...
@@ -99,12 +99,6 @@ typedef struct IDirect3DTextureGLImpl
void
(
*
unlock_update
)(
IDirectDrawSurfaceImpl
*
This
,
LPCRECT
pRect
);
void
(
*
unlock_update
)(
IDirectDrawSurfaceImpl
*
This
,
LPCRECT
pRect
);
}
IDirect3DTextureGLImpl
;
}
IDirect3DTextureGLImpl
;
typedef
struct
{
int
offset
;
int
extra
;
void
(
*
handler
)(
char
*
vertex
,
int
offset
,
int
extra
);
}
D3DFVF_GENERIC
;
typedef
struct
IDirect3DDeviceGLImpl
typedef
struct
IDirect3DDeviceGLImpl
{
{
struct
IDirect3DDeviceImpl
parent
;
struct
IDirect3DDeviceImpl
parent
;
...
@@ -118,12 +112,6 @@ typedef struct IDirect3DDeviceGLImpl
...
@@ -118,12 +112,6 @@ typedef struct IDirect3DDeviceGLImpl
BOOLEAN
last_vertices_transformed
;
BOOLEAN
last_vertices_transformed
;
BOOLEAN
last_vertices_lit
;
BOOLEAN
last_vertices_lit
;
/* This is to optimize a little bit the 'slow generic' path for the DrawPrimitive stuff */
D3DFVF_GENERIC
*
handler
;
DWORD
last_vertex_format
;
DWORD
last_vertex_format_size
;
DWORD
last_vertex_format_elements
;
D3DMATRIX
*
world_mat
;
D3DMATRIX
*
world_mat
;
D3DMATRIX
*
view_mat
;
D3DMATRIX
*
view_mat
;
D3DMATRIX
*
proj_mat
;
D3DMATRIX
*
proj_mat
;
...
...
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