Commit 1f22246b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Send material updates through the command stream.

parent db68c436
...@@ -46,6 +46,7 @@ enum wined3d_cs_op ...@@ -46,6 +46,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_SAMPLER_STATE, WINED3D_CS_OP_SET_SAMPLER_STATE,
WINED3D_CS_OP_SET_TRANSFORM, WINED3D_CS_OP_SET_TRANSFORM,
WINED3D_CS_OP_SET_CLIP_PLANE, WINED3D_CS_OP_SET_CLIP_PLANE,
WINED3D_CS_OP_SET_MATERIAL,
}; };
struct wined3d_cs_present struct wined3d_cs_present
...@@ -185,6 +186,12 @@ struct wined3d_cs_set_clip_plane ...@@ -185,6 +186,12 @@ struct wined3d_cs_set_clip_plane
const struct wined3d_vec4 *plane; const struct wined3d_vec4 *plane;
}; };
struct wined3d_cs_set_material
{
enum wined3d_cs_op opcode;
const struct wined3d_material *material;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{ {
const struct wined3d_cs_present *op = data; const struct wined3d_cs_present *op = data;
...@@ -719,6 +726,25 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const ...@@ -719,6 +726,25 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
cs->ops->submit(cs); cs->ops->submit(cs);
} }
static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_material *op = data;
cs->state.material = *op->material;
device_invalidate_state(cs->device, STATE_MATERIAL);
}
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material)
{
struct wined3d_cs_set_material *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = material;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{ {
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
...@@ -741,6 +767,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void ...@@ -741,6 +767,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state, /* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state,
/* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform, /* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform,
/* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane, /* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane,
/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
}; };
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
......
...@@ -1785,15 +1785,10 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru ...@@ -1785,15 +1785,10 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru
device->update_state->material = *material; device->update_state->material = *material;
/* Handle recording of state blocks */
if (device->recording) if (device->recording)
{
device->recording->changed.material = TRUE; device->recording->changed.material = TRUE;
TRACE("Recording... not performing anything.\n"); else
return; wined3d_cs_emit_set_material(device->cs, material);
}
device_invalidate_state(device, STATE_MATERIAL);
} }
void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material) void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
......
...@@ -2491,6 +2491,7 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur ...@@ -2491,6 +2491,7 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id) DECLSPEC_HIDDEN; enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN; enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
......
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