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wine
wine-winehq
Commits
1f437a93
Commit
1f437a93
authored
Oct 18, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 18, 2010
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Plain Diff
d3dcompiler: Mark some internal symbols hidden.
parent
a141ea49
Hide whitespace changes
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Showing
1 changed file
with
36 additions
and
38 deletions
+36
-38
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+36
-38
No files found.
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
1f437a93
...
...
@@ -39,7 +39,7 @@
#define D3DERR_INVALIDCALL 0x8876086c
/* TRACE helper functions */
const
char
*
debug_d3dcompiler_d3d_blob_part
(
D3D_BLOB_PART
part
);
const
char
*
debug_d3dcompiler_d3d_blob_part
(
D3D_BLOB_PART
part
)
DECLSPEC_HIDDEN
;
/* ID3DBlob */
struct
d3dcompiler_blob
...
...
@@ -211,16 +211,14 @@ struct asmparser_backend {
const
struct
src_regs
*
srcs
,
int
expectednsrcs
);
};
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
);
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
);
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
,
BOOL
builtin
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
);
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
)
DECLSPEC_HIDDEN
;
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
)
DECLSPEC_HIDDEN
;
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
)
DECLSPEC_HIDDEN
;
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
,
BOOL
builtin
)
DECLSPEC_HIDDEN
;
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
)
DECLSPEC_HIDDEN
;
#define MESSAGEBUFFER_INITIAL_SIZE 256
...
...
@@ -243,23 +241,23 @@ struct asm_parser {
unsigned
int
line_no
;
};
extern
struct
asm_parser
asm_ctx
;
extern
struct
asm_parser
asm_ctx
DECLSPEC_HIDDEN
;
void
create_vs10_parser
(
struct
asm_parser
*
ret
);
void
create_vs11_parser
(
struct
asm_parser
*
ret
);
void
create_vs20_parser
(
struct
asm_parser
*
ret
);
void
create_vs2x_parser
(
struct
asm_parser
*
ret
);
void
create_vs30_parser
(
struct
asm_parser
*
ret
);
void
create_ps10_parser
(
struct
asm_parser
*
ret
);
void
create_ps11_parser
(
struct
asm_parser
*
ret
);
void
create_ps12_parser
(
struct
asm_parser
*
ret
);
void
create_ps13_parser
(
struct
asm_parser
*
ret
);
void
create_ps14_parser
(
struct
asm_parser
*
ret
);
void
create_ps20_parser
(
struct
asm_parser
*
ret
);
void
create_ps2x_parser
(
struct
asm_parser
*
ret
);
void
create_ps30_parser
(
struct
asm_parser
*
ret
);
void
create_vs10_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs11_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs20_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs2x_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_vs30_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps10_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps11_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps12_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps13_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps14_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps20_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps2x_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
void
create_ps30_parser
(
struct
asm_parser
*
ret
)
DECLSPEC_HIDDEN
;
struct
bwriter_shader
*
parse_asm_shader
(
char
**
messages
);
struct
bwriter_shader
*
parse_asm_shader
(
char
**
messages
)
DECLSPEC_HIDDEN
;
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
...
...
@@ -267,8 +265,8 @@ struct bwriter_shader *parse_asm_shader(char **messages);
#define PRINTF_ATTR(fmt,args)
#endif
void
asmparser_message
(
struct
asm_parser
*
ctx
,
const
char
*
fmt
,
...)
PRINTF_ATTR
(
2
,
3
);
void
set_parse_status
(
struct
asm_parser
*
ctx
,
enum
parse_status
status
);
void
asmparser_message
(
struct
asm_parser
*
ctx
,
const
char
*
fmt
,
...)
PRINTF_ATTR
(
2
,
3
)
DECLSPEC_HIDDEN
;
void
set_parse_status
(
struct
asm_parser
*
ctx
,
enum
parse_status
status
)
DECLSPEC_HIDDEN
;
/* A reasonable value as initial size */
#define BYTECODEBUFFER_INITIAL_SIZE 32
...
...
@@ -330,13 +328,13 @@ struct bc_writer {
};
/* Debug utility routines */
const
char
*
debug_print_srcmod
(
DWORD
mod
);
const
char
*
debug_print_dstmod
(
DWORD
mod
);
const
char
*
debug_print_shift
(
DWORD
shift
);
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
);
const
char
*
debug_print_comp
(
DWORD
comp
);
const
char
*
debug_print_opcode
(
DWORD
opcode
);
const
char
*
debug_print_srcmod
(
DWORD
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstmod
(
DWORD
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_shift
(
DWORD
shift
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_comp
(
DWORD
comp
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_opcode
(
DWORD
opcode
)
DECLSPEC_HIDDEN
;
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
...
...
@@ -564,9 +562,9 @@ typedef enum _BWRITERDECLUSAGE {
#define T2_REG 4
#define T3_REG 5
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
);
DWORD
SlWriteBytecode
(
const
struct
bwriter_shader
*
shader
,
int
dxversion
,
DWORD
**
result
);
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
);
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
)
DECLSPEC_HIDDEN
;
DWORD
SlWriteBytecode
(
const
struct
bwriter_shader
*
shader
,
int
dxversion
,
DWORD
**
result
)
DECLSPEC_HIDDEN
;
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
)
DECLSPEC_HIDDEN
;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
...
...
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