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wine
wine-winehq
Commits
1f4cf351
Commit
1f4cf351
authored
Aug 19, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 20, 2008
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Plain Diff
wined3d: Implement YUV emulation with GL_ARB_fragment_program.
parent
bfe70679
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3 changed files
with
6 additions
and
2 deletions
+6
-2
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+0
-0
directx.c
dlls/wined3d/directx.c
+5
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
1f4cf351
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dlls/wined3d/directx.c
View file @
1f4cf351
...
@@ -2953,8 +2953,11 @@ static const struct blit_shader *select_blit_implementation(UINT Adapter, WINED3
...
@@ -2953,8 +2953,11 @@ static const struct blit_shader *select_blit_implementation(UINT Adapter, WINED3
int
ps_selected_mode
;
int
ps_selected_mode
;
select_shader_mode
(
&
GLINFO_LOCATION
,
DeviceType
,
&
ps_selected_mode
,
&
vs_selected_mode
);
select_shader_mode
(
&
GLINFO_LOCATION
,
DeviceType
,
&
ps_selected_mode
,
&
vs_selected_mode
);
return
&
ffp_blit
;
if
((
ps_selected_mode
==
SHADER_ARB
||
ps_selected_mode
==
SHADER_GLSL
)
&&
GL_SUPPORT
(
ARB_FRAGMENT_PROGRAM
))
{
return
&
arbfp_blit
;
}
else
{
return
&
ffp_blit
;
}
}
}
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
...
...
dlls/wined3d/wined3d_private.h
View file @
1f4cf351
...
@@ -587,6 +587,7 @@ struct blit_shader {
...
@@ -587,6 +587,7 @@ struct blit_shader {
};
};
extern
const
struct
blit_shader
ffp_blit
;
extern
const
struct
blit_shader
ffp_blit
;
extern
const
struct
blit_shader
arbfp_blit
;
/* The new context manager that should deal with onscreen and offscreen rendering */
/* The new context manager that should deal with onscreen and offscreen rendering */
struct
WineD3DContext
{
struct
WineD3DContext
{
...
...
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