Commit 1f4cf351 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Implement YUV emulation with GL_ARB_fragment_program.

parent bfe70679
...@@ -2953,8 +2953,11 @@ static const struct blit_shader *select_blit_implementation(UINT Adapter, WINED3 ...@@ -2953,8 +2953,11 @@ static const struct blit_shader *select_blit_implementation(UINT Adapter, WINED3
int ps_selected_mode; int ps_selected_mode;
select_shader_mode(&GLINFO_LOCATION, DeviceType, &ps_selected_mode, &vs_selected_mode); select_shader_mode(&GLINFO_LOCATION, DeviceType, &ps_selected_mode, &vs_selected_mode);
if((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
return &arbfp_blit;
} else {
return &ffp_blit; return &ffp_blit;
}
} }
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
......
...@@ -587,6 +587,7 @@ struct blit_shader { ...@@ -587,6 +587,7 @@ struct blit_shader {
}; };
extern const struct blit_shader ffp_blit; extern const struct blit_shader ffp_blit;
extern const struct blit_shader arbfp_blit;
/* The new context manager that should deal with onscreen and offscreen rendering */ /* The new context manager that should deal with onscreen and offscreen rendering */
struct WineD3DContext { struct WineD3DContext {
......
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