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wine
wine-winehq
Commits
1fa83c95
Commit
1fa83c95
authored
Mar 10, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 10, 2009
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wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
shader_glsl_gen_sample_code() already takes care of adding the destination.
parent
e9ece6bd
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
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1fa83c95
...
...
@@ -2410,8 +2410,6 @@ static void shader_glsl_texldl(const SHADER_OPCODE_ARG *arg)
DWORD
sampler_idx
;
DWORD
swizzle
=
arg
->
src
[
1
]
&
WINED3DSP_SWIZZLE_MASK
;
shader_glsl_append_dst
(
arg
->
buffer
,
arg
);
sampler_idx
=
arg
->
src
[
1
]
&
WINED3DSP_REGNUM_MASK
;
sampler_type
=
arg
->
reg_maps
->
samplers
[
sampler_idx
]
&
WINED3DSP_TEXTURETYPE_MASK
;
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
...
...
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