Commit 1fab14af authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_display_mode().

parent 4a5ed44d
......@@ -1003,79 +1003,6 @@ static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window
}
/*****************************************************************************
*
* Helper function for SetDisplayMode and RestoreDisplayMode
*
* Implements DirectDraw's SetDisplayMode, but ignores the value of
* ForceRefreshRate, since it is already handled by
* ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
* without worrying that ForceRefreshRate will override the refresh rate. For
* argument and return value documentation, see
* ddraw7_SetDisplayMode.
*
*****************************************************************************/
static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
DWORD BPP, DWORD RefreshRate, DWORD Flags)
{
struct wined3d_display_mode mode;
enum wined3d_format_id format;
HRESULT hr;
TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
Height, BPP, RefreshRate, Flags);
wined3d_mutex_lock();
if( !Width || !Height )
{
ERR("Width %u, Height %u, what to do?\n", Width, Height);
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
wined3d_mutex_unlock();
return DD_OK;
}
switch(BPP)
{
case 8: format = WINED3DFMT_P8_UINT; break;
case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
default: format = WINED3DFMT_UNKNOWN; break;
}
/* Check the exclusive mode
if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
return DDERR_NOEXCLUSIVEMODE;
* This is WRONG. Don't know if the SDK is completely
* wrong and if there are any conditions when DDERR_NOEXCLUSIVE
* is returned, but Half-Life 1.1.1.1 (Steam version)
* depends on this
*/
mode.width = Width;
mode.height = Height;
mode.refresh_rate = RefreshRate;
mode.format_id = format;
mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
/* TODO: The possible return values from msdn suggest that
* the screen mode can't be changed if a surface is locked
* or some drawing is in progress
*/
/* TODO: Lose the primary surface */
hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
default: return hr;
}
}
/*****************************************************************************
* IDirectDraw7::SetDisplayMode
*
* Sets the display screen resolution, color depth and refresh frequency
......@@ -1097,22 +1024,67 @@ static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD He
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
DWORD BPP, DWORD RefreshRate, DWORD Flags)
static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
DWORD bpp, DWORD refresh_rate, DWORD flags)
{
struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
struct wined3d_display_mode mode;
enum wined3d_format_id format;
HRESULT hr;
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
iface, Width, Height, BPP, RefreshRate, Flags);
iface, width, height, bpp, refresh_rate, flags);
if (force_refresh_rate != 0)
{
TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
RefreshRate, force_refresh_rate);
RefreshRate = force_refresh_rate;
refresh_rate, force_refresh_rate);
refresh_rate = force_refresh_rate;
}
return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
wined3d_mutex_lock();
if (!width || !height)
{
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
wined3d_mutex_unlock();
return DD_OK;
}
switch (bpp)
{
case 8: format = WINED3DFMT_P8_UINT; break;
case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
default: format = WINED3DFMT_UNKNOWN; break;
}
/* Check the exclusive mode.
* if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
* return DDERR_NOEXCLUSIVEMODE;
* This is WRONG. Don't know if the SDK is completely wrong and if there
* are any conditions when DDERR_NOEXCLUSIVE is returned, but Half-Life
* 1.1.1.1 (Steam version) depends on this. */
mode.width = width;
mode.height = height;
mode.refresh_rate = refresh_rate;
mode.format_id = format;
mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
/* TODO: The possible return values from msdn suggest that the screen mode
* can't be changed if a surface is locked or some drawing is in progress. */
/* TODO: Lose the primary surface. */
hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
wined3d_mutex_unlock();
switch (hr)
{
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
default: return hr;
}
}
static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
......@@ -1170,10 +1142,17 @@ static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWO
static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
{
struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
wined3d_mutex_lock();
hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &ddraw->original_mode);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
......@@ -5359,7 +5338,6 @@ static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
{
HRESULT hr;
HDC hDC;
ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
......@@ -5373,13 +5351,6 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
ddraw->numIfaces = 1;
ddraw->ref7 = 1;
/* Get the current screen settings. */
hDC = GetDC(0);
ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
ReleaseDC(0, hDC);
ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
if (!ddraw->wined3d)
{
......@@ -5387,6 +5358,14 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
return E_OUTOFMEMORY;
}
if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
WINED3DADAPTER_DEFAULT, &ddraw->original_mode, NULL)))
{
ERR("Failed to get display mode, hr %#x.\n", hr);
wined3d_decref(ddraw->wined3d);
return hr;
}
hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
if (FAILED(hr))
......
......@@ -78,9 +78,7 @@ struct ddraw
/* DirectDraw things, which are not handled by WineD3D */
DWORD cooperative_level;
DWORD orig_width, orig_height;
DWORD orig_bpp;
struct wined3d_display_mode original_mode;
/* D3D things */
HWND d3d_window;
......
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