Commit 20adccf8 authored by Sebastian Lackner's avatar Sebastian Lackner Committed by Alexandre Julliard

wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.

parent a3999d77
......@@ -1934,14 +1934,14 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
{
FIXME("Flags %#x not implemented for %s resources.\n",
op->flags, debug_d3dresourcetype(op->dst_resource->type));
return;
goto error;
}
if (op->src_resource->format != op->dst_resource->format)
{
FIXME("Format conversion not implemented for %s resources.\n",
debug_d3dresourcetype(op->dst_resource->type));
return;
goto error;
}
update_w = op->dst_box.right - op->dst_box.left;
......@@ -1953,14 +1953,14 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
{
FIXME("Stretching not implemented for %s resources.\n",
debug_d3dresourcetype(op->dst_resource->type));
return;
goto error;
}
if (op->src_box.left || op->src_box.top || op->src_box.front)
{
FIXME("Source box %s not supported for %s resources.\n",
debug_box(&op->src_box), debug_d3dresourcetype(op->dst_resource->type));
return;
goto error;
}
dst_texture = texture_from_resource(op->dst_resource);
......@@ -1974,7 +1974,7 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
ERR("Failed to load source sub-resource into %s.\n",
wined3d_debug_location(src_texture->resource.map_binding));
context_release(context);
return;
goto error;
}
level = op->dst_sub_resource_idx % dst_texture->level_count;
......@@ -1989,7 +1989,7 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
{
ERR("Failed to load destination sub-resource.\n");
context_release(context);
return;
goto error;
}
wined3d_texture_get_memory(src_texture, op->src_sub_resource_idx, &addr, src_texture->resource.map_binding);
......@@ -2009,6 +2009,7 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(op->dst_resource->type));
}
error:
if (op->src_resource)
wined3d_resource_release(op->src_resource);
wined3d_resource_release(op->dst_resource);
......
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