Commit 23de061d authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.

parent 5e9c139c
...@@ -927,9 +927,6 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, ...@@ -927,9 +927,6 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0); wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE, wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil); !!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
device_reset_viewport_state(device); device_reset_viewport_state(device);
device->device_state = D3D8_DEVICE_STATE_OK; device->device_state = D3D8_DEVICE_STATE_OK;
} }
...@@ -3769,9 +3766,6 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine ...@@ -3769,9 +3766,6 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE, wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil); !!swapchain_desc.enable_auto_depth_stencil);
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0); wined3d_stateblock_set_render_state(device->state, WINED3D_RS_POINTSIZE_MIN, 0);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
device_reset_viewport_state(device); device_reset_viewport_state(device);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
......
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