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wine
wine-winehq
Commits
254349fb
Commit
254349fb
authored
Sep 24, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 24, 2008
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wined3d: Remove the "Wine 1.0 safety path".
parent
5ba40c3d
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surface.c
dlls/wined3d/surface.c
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dlls/wined3d/surface.c
View file @
254349fb
...
...
@@ -632,16 +632,6 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te
TRACE
(
"(%p) : setting textureName %u, target %#x
\n
"
,
This
,
textureName
,
target
);
if
(
This
->
glDescription
.
textureName
==
0
&&
textureName
!=
0
)
{
IWineD3DSurface_ModifyLocation
(
iface
,
SFLAG_INTEXTURE
,
FALSE
);
if
((
This
->
Flags
&
SFLAG_LOCATIONS
)
==
0
)
{
/* In 1.0-rc4 and earlier, AddDirtyRect was called in the place of this if condition.
* This had the problem that a correctly set INDRAWABLE flag was removed if the PreLoad
* during the offscreen rendering readback triggered the creation of the GL texture.
* The change intended to keep the INDRAWABLE intact. To prevent unintended side effects
* before release, set the INSYSMEM flag like the old AddDirtyRect did.
*/
WARN
(
"Wine 1.0 safety path hit
\n
"
);
This
->
Flags
|=
SFLAG_INSYSMEM
;
}
}
if
(
target
==
GL_TEXTURE_RECTANGLE_ARB
&&
This
->
glDescription
.
target
!=
target
)
{
This
->
Flags
&=
~
SFLAG_NORMCOORD
;
...
...
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