Commit 25dfbbaf authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM4 umax instruction.

parent 442fb186
......@@ -5370,6 +5370,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_UGE */ NULL,
/* WINED3DSIH_ULT */ NULL,
/* WINED3DSIH_UMAX */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
/* WINED3DSIH_XOR */ NULL,
......
......@@ -3465,6 +3465,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_ROUND_PI: instruction = "ceil"; break;
case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break;
case WINED3DSIH_UMAX: instruction = "max"; break;
default: instruction = "";
FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
break;
......@@ -8682,6 +8683,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_UDIV */ shader_glsl_udiv,
/* WINED3DSIH_UGE */ shader_glsl_relop,
/* WINED3DSIH_ULT */ shader_glsl_relop,
/* WINED3DSIH_UMAX */ shader_glsl_map2gl,
/* WINED3DSIH_USHR */ shader_glsl_binop,
/* WINED3DSIH_UTOF */ shader_glsl_to_float,
/* WINED3DSIH_XOR */ shader_glsl_binop,
......
......@@ -202,6 +202,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_UDIV */ "udiv",
/* WINED3DSIH_UGE */ "uge",
/* WINED3DSIH_ULT */ "ult",
/* WINED3DSIH_UMAX */ "umax",
/* WINED3DSIH_USHR */ "ushr",
/* WINED3DSIH_UTOF */ "utof",
/* WINED3DSIH_XOR */ "xor",
......
......@@ -176,6 +176,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_ULT = 0x4f,
WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_UMAX = 0x53,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
......@@ -688,6 +689,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
{WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
{WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
......
......@@ -709,6 +709,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_UDIV,
WINED3DSIH_UGE,
WINED3DSIH_ULT,
WINED3DSIH_UMAX,
WINED3DSIH_USHR,
WINED3DSIH_UTOF,
WINED3DSIH_XOR,
......
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