Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
27088716
Commit
27088716
authored
Jun 16, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Jun 16, 2005
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added relay tracing to texture.
parent
f97cf3d7
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
20 additions
and
1 deletion
+20
-1
texture.c
dlls/d3d9/texture.c
+20
-1
No files found.
dlls/d3d9/texture.c
View file @
27088716
...
...
@@ -67,72 +67,86 @@ ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
HRESULT
WINAPI
IDirect3DTexture9Impl_GetDevice
(
LPDIRECT3DTEXTURE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource9Impl_GetDevice
((
LPDIRECT3DRESOURCE9
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_SetPrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_GetPrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_FreePrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_SetPriority
(
LPDIRECT3DTEXTURE9
iface
,
DWORD
PriorityNew
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_GetPriority
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
}
void
WINAPI
IDirect3DTexture9Impl_PreLoad
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
}
D3DRESOURCETYPE
WINAPI
IDirect3DTexture9Impl_GetType
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD
WINAPI
IDirect3DTexture9Impl_SetLOD
(
LPDIRECT3DTEXTURE9
iface
,
DWORD
LODNew
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_GetLOD
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_GetLevelCount
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType
(
LPDIRECT3DTEXTURE9
iface
,
D3DTEXTUREFILTERTYPE
FilterType
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetAutoGenFilterType
(
This
->
wineD3DTexture
,
FilterType
);
}
D3DTEXTUREFILTERTYPE
WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetAutoGenFilterType
(
This
->
wineD3DTexture
);
}
void
WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GenerateMipSubLevels
(
This
->
wineD3DTexture
);
}
...
...
@@ -142,6 +156,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
WINED3DSURFACE_DESC
wined3ddesc
;
UINT
tmpInt
=
-
1
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc
.
Format
=
&
pDesc
->
Format
;
...
...
@@ -160,8 +175,9 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
HRESULT
WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel
(
LPDIRECT3DTEXTURE9
iface
,
UINT
Level
,
IDirect3DSurface9
**
ppSurfaceLevel
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
hrc
=
IWineD3DTexture_GetSurfaceLevel
(
This
->
wineD3DTexture
,
Level
,
&
mySurface
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppSurfaceLevel
)
{
IWineD3DSurface_GetParent
(
mySurface
,
(
IUnknown
**
)
ppSurfaceLevel
);
...
...
@@ -172,16 +188,19 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, U
HRESULT
WINAPI
IDirect3DTexture9Impl_LockRect
(
LPDIRECT3DTEXTURE9
iface
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
pLockedRect
,
pRect
,
Flags
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_UnlockRect
(
LPDIRECT3DTEXTURE9
iface
,
UINT
Level
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_AddDirtyRect
(
LPDIRECT3DTEXTURE9
iface
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment