Commit 27621636 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d9: Remove D3DFMT_R8G8B8 special handling.

parent 77fa1a5c
...@@ -238,18 +238,6 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT ...@@ -238,18 +238,6 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
/* This format is nothing special and it is supported perfectly.
* However, ati and nvidia driver on windows do not mark this format as
* supported (tested with the dxCapsViewer) and pretending to
* support this format uncovers a bug in Battlefield 1942 (fonts are missing)
* So do the same as Windows drivers and pretend not to support it on dx8 and 9
*/
if(CheckFormat == D3DFMT_R8G8B8)
{
WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
return D3DERR_NOTAVAILABLE;
}
switch(RType) { switch(RType) {
case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER: case D3DRTYPE_INDEXBUFFER:
......
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